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Kills: 0 Items: 2, Plus Race Track Key Secrets: 0
You start off in the bedroom and the weapons closet is unlocked this time. Open it up and grab the box of Flares then head to the main stairs. At the far corner of the landing is another door that leads to the attic. Go into the dark attic and light a flare to find a box, which you can push twice. Now go back down to the library - the room just off the room with the piano and TV. As you enter the library, turn right and find the book sticking out from the shelf. Push it to turn off the fireplace making it safe to get inside and climb up. At the top, move the boxes and get more Flares. You should now see a hall. Flip the switch to open a door on a very SHORT timer. The door you opened is downstairs in the hall leading to the indoor training room. You will have to use all the shortcuts and fast moves you can find to get there in time. Here is the fastest route: After flipping the switch, run down the hall back to the attic and down the stairs to the 2nd floor landing. As you exit the attic door, jump over the banister and continue running down the stairs and angle right to clear the railing. Roll and start running toward the gym using the sprint to gain extra speed. Enter the door just before it closes. As long as you use the sprint move you should have no trouble making it down to the basement. You should find a moveable box that you can move under the hole in the ceiling and pull up into the hall above. Follow the passage to the Aquarium. Take a swim with your fish to find and get the coveted RACETRACK KEY! This key opens the hedge maze, which has since been converted into a racetrack for Lara�s Quad Bike. Time to set a new record! Before leaving the house you may want to visit the other secret room. Go to the swimming pool and press the button on the back of the diving platform. This opens a door back in the main foyer revealing a switch. Pulling this switch opens a door directly behind you for a very SHORT time. You will need to sprint and do the diving roll manoeuvre to get under the door before it shuts. Nice trophy over the fireplace! Outside, there are a few new things to do. The assault course has been modified to include training for Lara�s new abilities. There is a target range that features Jeeves running around in a Kevlar vest combat helmet and tea tray. You can put him down, but you can�t kill him. That�s about it. Explore the mansion and grounds as much as you want and when you are ready to play the REAL game, go to the main gate and hit the button and exit.
Kills: 19 Items: 30, Plus Shotgun, Indra Key Secrets: 6 Save Gems: 6
Before you start to slide down the first hill, jump over the slope to your right and slide down to the flat ledge. Jump over to the yellow rock and crouch to find Secret #1, the Shotgun and 2 Uzi clips. Now start sliding down the long ramp and jump up to grab the log. Kill the monkey then jump down so you slide onto a flat section between the spikes. Now angle left and jump to slide down to the flat ledge with the Shotgun Shells. You may or may not trigger a rolling boulder trap when you pick up the large medikit. If you hear a rumbling, jump or step back to avoid the rock. Jump to the area behind the tree to get the Save Gem and Secret #2; Shotgun Shells. Finish your slide to the bottom and head through the arch to the left. Collect another Save Gem then climb up the pillar just past the gem. Grab the Grenades on the left then return to the wall for Secret #3; Flares and Shotgun Shells are in the opening to the left of the waterfall and in the third opening. Now head to the right through the arch into the large area. A small monkey is off to the left. He isn't much of a threat, but kill him just the same. You should be able to find a small bush with a passage behind it that leads to a switch. Flip the switch and head back to the gate that you just opened. Go through the gate and drop down to the dark hall. A switch is on your right and a deadly spike trap is on your left. Flip the switch then quickly climb into the alcove to avoid the moving wall of death. When it has passed you can go to the other end of the hall and climb up to the opening. Go through and find the cable-slide and ride it down to the base of a square block. Jump into the water and let the current take you to a small pool where you can get a Small Medikit follow the tunnel and exit onto the ledge. Follow the passage on the left go to the tunnel behind the bush again and flip the switch, return to the room with the spike wall and climb to the cable-slide. Slide down to the base of the block again and climb onto this block then doing a short running jump into the passage and drop into the next area. A beautiful but deadly tiger will attack as you enter, to the right behind a tree are some Uzi Clips, walk forward and shoot the monkey and retrieve the small medikit he had. Go through the hollow tree with the switch and out the other side, in the far-left corner are some flares. Go back to the hollow tree and flip the switch inside to open a gate and also send a boulder rolling your way. Dodge the deadly rock then follow its path of origin to another switch which opens a gate around the corner. Head into this next room and kill the attacking tiger. Head to the right through some thick plants and find the Shotgun Shells on a small ledge to the left. Continue into the next area where another tiger will offer itself for target practice. Keep going until you see some mist rising out of a dark patch in the middle of the room. This is a deadly spiked pit so stay away from it. Circle around to the right and claim the Shotgun Shells and Uzi clips in the trees then crawl under the fallen tree and kill another tiger before collecting the Save Gem. Proceed up the fallen tree trunk then jump to the branch on the left where you will find some MP5 clips. Return to the trunk and go through the gap at the top of the trunk then drop down and go to the other side of the big hole beyond the trunk. Standing facing the end of the tree, you should be able to jump and grab and climb into the tree. This area is Secret #4, MP5 clips and some flares. The real trick is getting back out.... alive! Hang and drop into a spiked pit with slopes that you can jump back and forth. Keep moving to one side and you will soon escape the spikes. Grab the Desert Eagle clips near the rocks then drop into the tunnel and walk through the spikes. Pull yourself out of this area and return to the end of the tree where you started all this. Follow the hallway to a spiked ledge and kill the monkey before walking through the spikes. Do a standing jump to the ledge on your right pick up the Small Medikit. Then do a running jump to the outside corner of the hall then jump to the slope above the hall and slide down. Grab the edge as you fall and shimmy to the right until you can pull up and get the Save Gem. Climb up and shimmy over to the dark passage, and use a flare to spot and kill the monkey and locate the switch at the other end, which opens a gate down below. It also triggers a boulder trap, so do a roll and run back out of the passage. When the threat is over, go back inside and find the hidden ledge above the switch. Jump and climb up to find Secret #5; Harpoons and a Rocket then do a safety drop off the ledge to the area below and kill a tiger that is prowling for lunch. Go through the gap on your right, on the left there are some more flares in a tree. You should soon spot a monkey who will lead you into a boulder trap. As you run across this area, several boulders will start to roll down at you. After the third and final boulder has come to a stop you can head up the slope toward the bushes. Keep to the left as you climb the hill and you should soon discover a hole behind the bushes. Grab the Small Medikit then drop into the pit, quickly grabbing the next ledge to avoid the spikes below. Pull up and enter the passage to find Secret #6, Flares and a Save Gem. Turn and jump across to the next ledge then reverse and do another jump and grab to climb out of the pit. Return to the area with the three boulders and go past them until you reach a river. Dive in and swim to the right to find Uzi clips on the shore. Jump to the small island then jump and pull up to the ledge above where you will find a switch to pull that opens a door off in the distance. Do a running jump and grab from the island to the ledge just next to the pillar, climb up to the door you just opened and go through the passage and follow the tree branches to the cable-slide, ride it to the bottom and take the hall to the left. A Save Gem is accessible from the top of the pillar and you can also kill a pair of tigers from the safety of this high perch. Your next objective is getting inside that opening to the right of the waterfall. To do this you must flood this chamber so head to the left into the dark passage. Cross the pool and get some Flares from the middle ledge before heading right until you reach a dead end. Pull the block until the nearby gate opens then enter and flip the switch there to open another gate in the floor behind the stone you just pulled. Jump in and return to the previous room and climb out onto the narrow bridge where you can flip the switches at either end to open yet another gate in the other room. Head back to that room and enter this gate to find and flip another switch, which floods the room with the two dead tigers. One more swim takes you back to the previous room where you can go through the door between the torches and into the room you just flooded only moments ago. Swim over to the far waterfall and get out of the water. Find the passage behind the falls and follow it to the ladder and climb up. Walk through the waterfall and climb up the other waterfall before doing a running jump back to the previous waterfall. You should find a switch at the top of the falls that opens an underwater gate. Dive into the water below and look for some green stone steps and go through that gate you just opened. After a short swim you will reach the next room which has MP5 clips and Shotgun Shells all being guarded by a tiger. When you have taken the objects and killed the tiger, climb the ladder. Go around the corner and kill the monkey who just ran off with the Indra Key. Get the key then look down and spot the tiger lurking below. Kill him from your safe location then drop down. Make sure to avoid the pulsating brown quicksand as you make your way to the ledge where you can use the Indra Key to open the gate. More Shotgun Shells are in a small niche to the left of the door. Enter the gate and exit the level.
Kills: 30 Items: 34, Plus Key of Ganesha #1, Key of Ganesha #2, Key of Ganesha #3, Key of Ganesha #4, Key of Ganesha #5, Sword #1, Sword #2 Secrets: 4 Save Gems: 8
There is a Small Medikit in the tree on your right, once you have it head up the path past the tree and kill the snakes. If a snake bites you, then you MUST use a medikit otherwise the poison will slowly drain your health until you die. You may want to wait until all snakes in an area are dead before healing yourself; otherwise you could waste valuable medikits if you keep getting bit. A switch over by one of the snakes opens a gate in the floor nearby. Drop through the gate and light a flare so you can explore this passage. Get the Small medikit on the left then kill the snake on the right before exiting the passage. This next area has some water infested with deadly piranha; there are some MP5 clips and Shotgun Shells over by the stairs on the left. Dive into the water and swim QUICKLY to the ledge, which is covered by a few inches of water. Get out of the water and head up the path and flip the switch to open an underwater gate between a pair of submerged ledges. Dive back into the water and swim through the gate. Exit on the other side. A huge mound of dirt lies ahead. On the ledge at the far side are some Uzi Clips. As you approach you should be able to just make out a flat ledge in the pile, which is within jumping distance. Make this jump then walk around to the ledge on the left then jump over to the stone ledge. Walk around this ledge until you reach an opening by the second waterfall. Line yourself up and do a running jump to the far wall for some Uzi Clips. Then drop down and circle round to the opening by the second waterfall again. Enter and collect the Save Gem then do a running leap out onto the tree. Explore the branches for Desert Eagle Clips and Flares then head back to the main branch and do another running jump to the left to grab and pull up onto the ledge. Jump to the tree branch by the waterfall for a Small Medikit. Another leap takes you to the waterfall where you can make your way up to the second waterfall. Here you can drop and shimmy to the right to find some Shotgun Shells hidden in a niche. Once you have them reverse out and drop down, then jump to the lower waterfall and proceed through it to some flares, killing the snake on the way. Return to the green ledge. Over to the left is a ledge you need to jump, grab and pull up onto. Now crawl into the cave and watch out for a pair of snakes who block your exit down the ramp. The next area has an impressive statue with Shotgun Shells next to it, and a stone block to the right that you can pull out. Some more Shotgun Shells are behind it, so get them then enter the opening behind the block. As you exit, another statue comes to life, so run to safety. The mound of dirt takes you to a stone ledge with a Save Gem on it. Keep circling the room and use your Shotgun to take out this giant menace. After the battle is over, look for a hole in the floor and drop in, where you will find a switch that opens a gate. Finally, move the block by the switch and enter the next area. The air is alive with poison darts, but this is Tomb Raider 3 and Lara can CRAWL in this game. Quickly drop into the nearby hole to get Secret #1, a Small medikit, and then get out fast before the rolling boulder crushes you. Keep crawling past the flying darts and collect the Shotgun Shells, Small medikit and Flares before returning to the statue room. Enter the gate then carefully make your way across the sludge. Always keep to the middle so you don't sink. Head up the slope on the other side turn around then do a running leap to grab the next ledge. Go down the passage and kill the monkey before he takes the Small Medikit. Then find and flip a switch, which opens the nearby gate. Enter into the next room and quickly jump the swinging blade then sprint to avoid the spikes moving in for the kill. Up the stairs you will find two monkeys posing for target practice and a cage with a switch next to it that opens a gate above. DON'T FLIP THE SWITCH YET! First pull out the block from the wall then push it over to the left then climb onto it and jump, grab and pull up onto the ledge. Around the corner is a ladder in the ceiling. Jump and climb up the ladder to find Secret #2, a room with MP5 Clips and Shotgun Shells. Flip the switch then climb back down to the main floor. Now you can flip that switch by the cage then push the block over so you can climb onto it and jump over to the ledge. Go through the gate and dive into the water. Pull the lever to open the next gate and swim through. Above you is a closed gate so keep swimming until you reach a pair of levers. Pull both of them to open the gate in the ceiling the swim up to get some much needed air. Jump into the pool and pull the pair of levers that are opposite each other to activate the statues that will breath fire. The remaining lever opens a timed door where you can claim Secret #3 A Large Medikit, Flares and Grenades. If you look closely you will notice hidden platforms that are floating above. The fire should make them visible enough to jump and grab onto the first, then over to the next and finally to the ledge where you can flip the switch. Drop down and get the Save Gem before running through the door on the left. The gate is on a timer so be fast. This long hall has cages at each end and the one right next to you has spikes. Flip the switch at the far end to open the cage at the other end of the hall and start the cage next to you moving towards you. Sprint down the hall past the open cage and grab the Key of Ganesha. Go through the gate and wait for the spikes to go past. When it is safe, return to the hall and get the MP5 Clips and Small medikit by the switch. Head back to the previous room with the pool, which is now replaced with sludge. Cross the sludge in the middle and enter the passage on the right. You should find some Flares nearby. Climb the stairs backwards then run back into the alcove on the left when the boulder comes rolling behind you. Start back up the stairs until you reach a pair of gates and a hole in the floor. The path goes right and left at this point. We need to go right. Flip the switch and enter the gate. Head up the passage until you reach a large room with statues, a Save Gem, and floor grates. Continue down the hall and kill the monkey who is running off with your Small Medikit. Finally, drop off and hang, then climb down the wall to the floor below. You should now find yourself back in the room with the dead statue from earlier in the level. Head up the mound and over to the ledge where the save game gem was, you should find a pair of switches which will open a gate below. Return to the floor and go through the gate into the next room. Go past the pit and into the next door where you will need to swim across to flip the switch. Avoid the deadly fire of the statues and if you get torched, just jump into the water to put out the flames. When you finally flip the switch you will open a gate underwater which you can swim through while making sure to avoid the poison darts which shoot from the far wall. Grab the Small Medikit from the shore then head to the other grassy ledge where you will find a ladder that leads up to a ledge behind you. When you get above the ledge, do a backward flip onto it. Then do a running leap to the next ledge in front of you. Jump to the next ledge, then turn and climb the wall. Turn again and jump onto the next ledge then turn to see a ledge with a snake ready to strike. Jump to his ledge and immediately step backwards to the wall where he cant get you, but you can get him. Another jump will put you in a room with a rolling boulder. Dodge it by dropping of backwards and hanging, when it has sailed gracefully over your head climb up. Crawl under the darts and other assorted traps and get the Small Medikit on the left before doing a running leap and grab to claim the Save Gem in the alcove. Return to the pit and jump down onto any of the corners. Walk through the blades and then crouch and crawl through the tunnel to reach a small room with Secret #4; Desert eagle clips, Uzi clips and a Save Gem guarded by a snake. Drop to the water below and make your way back to the area where you got the last Save Gem. A moveable block in the corner can be pushed to reveal a second block, which can be pushed several times until it stops. Return to the first block you pushed in and push the block next to it in once, miss the next block, but push the one after it in once. The block that you left before can now be pushed sideways to reveal a switch that will flood the pit with water. Keep going into the next room. A pair of boulders will start rolling towards you as you enter. Sprint out of harms way and head off to the left where you will have to jump across a pit full of spikes. Look down into the hole ahead and note the spikes on the left side and water on the right. Naturally you will want to drop into the water and swim into the next room with more statues breathing fire at you. You should now be at the pit you just flooded so dive in and flip the switch to open the gate. Swim down the passage to get the 2nd Key of Ganesha, then return to the surface and exit this area. The next room has a pair of locked gates, use your keys in a pair of keyholes. Enter the now-open gates and note the spiked ceiling dropping towards you. Run to the wall and climb up the ladder where you will find your next Save Gem. The block over in the right corner is moveable and needs to be pulled out so you can climb on and do a running jump to the ledge and the switch above. Turn and do a running leap to the next ledge to find and flip a second switch, which opens the gates. It also causes a pair of boulders to come rolling into the room which you can easily avoid by jumping to either side. Through the gates is a room with two paths, each guarded by flaming statues. You can dodge the flames by backing up to either wall and side-stepping past the flames. You should now be in the next room with another statue who comes to life as you enter. Kill this one just like the last and when he is dead, take his sword. Climb onto the ledge with a multi-armed statue and the second statue will come to life below. Kill him and take his sword then return to the other statue and put the pair of swords in his empty hands. This opens the exit from this room. The pool below this statue holds a Small Medikit. Enter the next room, the hole in front of you has Uzi clips in it. Take your pick of holes to crawl through. In the next room, drop to the floor and go through this room to the next where another statue will come to life as your approach the centre platform. When he is dead you can get the 3rd Key of Ganesha from the middle of the room and the flares from the platform with the other man on it. Then head over to the gate, which will open for you. Light up the place with a flare and sprint into the room and flip the switch at the other end. The spiked ceiling will start to descend, so quickly flip the second switch to open the floor grate and drop in. Below is the 4th Key of Ganesha and a gate, which will open as soon as you take the key. You can now return to the room where you got the first key. Head into the next room with the Save Gem floating in the air and the pit filled with water. A very strong current will try to pull you into some spikes on either side of this room, so quickly swim to the left or right and flip the switch next to the spikes. Swim back to the front of this room then over to the other switch and flip it to deactivate the strong currents in this area. You can now pick up the 5th Key of Ganesha before swim up and climb out of the pit. Now you can head over to the wall with the three locks and use your hard-earned keys to open the gate at the top of the stairs. Climb the stairs and go through the gate to end this challenging level.
Kills: 12 Items: 20 Secrets: 5 Save Gems: 5
That Quad Bike tempts you right away as you begin this new level, but don't get on it yet. Go up to the ramp and drop off the side and hang, then climb down the ladders, which take you to the left. Next is a difficult series of running jumps. Watch your timing as you make the jump as well as your headroom throughout the arc of the leap. Eventually you will come to a room. Once you are in the room, face the first slope and jump to it holding the jump and action keys until you grab the edge to reach the flat area and Secret #1, Shotgun Shells. Jump over to the Save Gem and a Large Medikit. Now you get to make you�re way all the way back to the Quad Bike. Before you get on it climb to the gap in the wall behind it to get MP5 Clips and some flares. Get up to full speed and make the jump over the ramp and keep going along the wall until you get near a drop-off. When you reach a small pit you should be able to find a ladder nearby. It leads down to Secret #2, Shotgun Shells, Large Medikit and some flares. Get back on your ATV and circle around to the ledge to make a big jump. Back up against the wall for extra speed and to make sure you are lined up squarely for the jump. After 2 more jumps you will arrive at a gold door and will be forced to leave your bike behind for now. Jump back across the last gap and look for a passage in the wall on your right, run and jump into the passage. Crawl along the passage until you can stand, then kill the two snakes hiding in the shadows one of which is guarding a Small Medikit. As you continue through the passage. You should come to a hole which you can jump across before arriving at a switch, kill the two monkeys nearby then flip the switch to open the gold door then make your way back to the ATV. Drive on until you reach the Save Gem. At this point you need to stay on the main path. You could take the path to the right, which is a major shortcut to the end of the level, but in doing so you would miss several secrets and ruin any chance of playing the Secret Bonus Level. Head along the right side of the slope and make a huge jump. Force your ATV into the wall to slow it down after you land or you will have a nasty fall. Continue up the slope and then turn right. You should now be in a large room with a large hole in the floor. Head around the hole and up the ramp outside. Stay to the right and stop when you reach the top and exit your bike. Walk out onto the ramp and jump to the ledge on the right, you will find some Desert Eagle Clips on the ledge, then jump and pull up to the crawlspace for Secret #3; Harpoons, Uzi Clips and a Save Gem. Return to your bike and follow the ramp until you reach the hall that splits off in two directions. Follow the right passage then turn right and dismount by the tree. Jump past the base of the tree to the ledge beyond, and then do a running jump to the next ledge for some Uzi Clips. Kill the vulture that just arrived and jump back to the ledge over the tree roots and rejoin your ATV. Retrace your steps to the stone ramp. You will have to follow the ramp up as it twists around several sharp corners until you reach the actual jump. Naturally there is a big hole in the middle of the ramp, but you should be able to get over it with lots of speed. Ditch the bike and get the Save Gem. Climb down the nearby ladder and kill the snake, which is guarding the Desert Eagle Clips. Return to the top and jump the ATV over the next gap by the ladder. From the top of the cliff you should see the Secret along the ledge on the right. Follow the top ledge and do a running leap across the chasm to the next ledge. You will need to take care of a vulture about now. Do a running jump to the next slope followed by another jump and a grab so you can pull yourself up and crawl in to claim Secret #4,Desert Eagle Clips and a Small Medikit. To exit, jump over to the slope on the right and hold the jump key to land on the ledge opposite. Jump once more to get back across and proceed to the tunnel, before you turn left to the waterfall kill the two monkeys in front and get the Save Gem. From the ledge above the falls jump to the edge opposite and quickly turn to kill the three vultures that attack. Jump to the ledge slightly to the right and safety drop to the ledge below which has Harpoons and MP5 Clips. You will also spot a crack on the wall opposite, which leads to a cave. Do a running leap and a grab to cling to the ledge and shimmy right until you can pull up, crawl in to Secret #5, Harpoons, Shotgun Shells and a Save Gem. Back out and drop into the water to find a Small Medikit, continue to the waterfall and walk through and climb the rocks and follow the passage to exit this level.
Kills: 15 Items: 9, Plus Grenade Launcher, Infada Artifact Secrets: 0 Save Gems: 2
This level is basically just a big maze so I have
included a map to help you along.It lists all of the pick-ups and
kills in the level. I will point out the Save Gems as we get to them.
As you start the level you are facing a wall. Turn to the left and
head of down the passage, follow it to the right. When you come to a
junction turn left then right follow this passage to a crawl space.
Crawl in and turn right, go to the end and stand up. Walk around the
corner and kill the Snake. Go back round the corner into the crawl
space, when you get to the cross roads go straight ahead to the end
of the passage. Turn right and enter another crawl space, ignore the
hole on the left, turn right and crawl over to the Uzi Clips, reverse
and crawl to the junction, still ignore the hole and turn left.
Continue forward to another crawl space, enter and turn right. Crawl
forwards to the wall and turn left, drop down two ledges to get the
flares. Climb back up and go right. Follow the corridor round to the
left and take the first right turn you come to. Follow this passage
turning left and left again at the end to end up at a crawl space,
Crawl through and go to the edge of the slope. Above you is a huge
boulder with your name on it. Start sliding down the slope and just
before the end of it, jump and carry on running to the alcove on your
right. Wait for the boulder to thunder past then emerge. Walk up to
the next alcove on your right and turn around to face the way you
just came. Walk slowly backwards until you hear another boulder
coming and run to the alcove that is now on your left. Exit the
alcove once the boulder has safely past and turn right and proceed up
the slope. At the top turn left then right then kill the snake around
the next corner. Go back to the slope and proceed in the opposite
direction. At the end turn right, left, left and left again to get
the Shotgun Shells. Reverse and turn right, right, ignore the left
turn and carry on turn right at the end then left proceed to the
raised floor. Once on the raised floor turn right then left. Kill the
snake and get the Small Medikit. Return to the raised floor and carry
on forwards to the block. Push it once and take the right hand
passage that is revealed. At the cross roads turn right, at the "T"
junction turn left then left and a right. At the "T" junction turn
right, go to the end and turn right, drop down the hole. Follow this
passage to a junction and turn right, go straight on to a wall and
turn left, go straight to the next wall and kill the snake on your
left. Reverse and go to the end, turn right proceed to the "T"
junction and turn right. Follow this passage to a room with a hole in
the floor. Pick up the flares and jump over the hole to get the Save Gem. Light a flare then drop into the
hole. When you land make sure you are standing on the green plant in
the middle of the room. Turn around killing the four snakes in the
corners. Walk to one of the corners where the ramps are. You should
be able to kill the snake the other side of the ramp from here. Turn
to face the flat spot between the two ramps and jump to it, then jump
back as a boulder rumbles by. Walk through the two ramps killing five
more snakes on your way to the lit passage. Follow the passage to the
boulder and crawl into the space on the right. Follow this to a ledge
drop down to get the Small Medikit and Save
Gem. Then slide down the ramp to the Boss. Start shooting and
jumping straight away; don�t give up till he is dead. Then you can
jump to the left platform to get a Small Medikit, the end platform
for the Grenade
Launcher and the right platform for the grenades. Then jump to
the middle platform and pick up the
Infada
Artefact to end the level.
Kills: 29 Items: 24, Plus Detonator Key, Generator Access Pass Secrets: 3 Save Gems: 3
Vultures above and snakes below will be your main threats in the desert. A snake to the right of your starting location guards a Rocket. Wade across the water and enter the passage to find a block you can push before the ledge. Grab the Shotgun shells and head up the trail. A pair of running jumps should land you on the middle ledge where you can turn around 180 degrees and do a safety drop to the area below. There are snakes guarding Secret #1, Flares, A Small Medikit and a Save gem. To exit this area you need to push the block you moved earlier then follow the path to the left jumping over the ledges again. Continue until you see a metal chute then head right and duck because of the Stealth Bomber. Jump up to the ledge nearby and walk along. Kill the snake hiding in the bushes then run and jump to the next ledge. Run right off the end of this ledge to drop to the next one below and continue along until you can drop down and get a large medikit. Climb back up and continue to the rocks where you can run, jump and grab to reach the rocks across from you where you can deal with another snake as you make your way to the top of the chute. Drop into the chute and fall into the water. Swim until you can surface for air and climb out. Look around and find the trail leading away from the waterfalls. Head down the path and defend yourself against the vulture attack. You will be taking this same path two more times so get used to the jumping and climbing you are doing this first trip. Continue until you reach the high ledge at the same level as the cool rock formation. Jump to the ledge on the left to retrieve the Uzi Clips then return to the ledge. Do a running jump across the canyon to the climbable wall and climb down to locate the next secret. Climb down the ladder and stay to the right. Drop from the ladder and grab right away to cling to the crack and shimmy right until you can climb onto the ledge and get Secret #2, Desert Eagle Clips and MP5 Clips. Jump into the water below and pick up the two sets of Uzi Clips, two sets of Shotgun Shells and flares near the waterfall. Exit the water by climbing onto the small red ledge near the falls. Continue to climb up at the top, do a running jump without grabbing to the slope across from you then jump to the ledge on your right if your facing the rocks, drop down to the left for some Shotgun Shells. Now you have to do it all again until you are on the ledge above where the Shotgun Shells were. Jump to the ledge across the other side of the water then climb up the wall to the starting point. Head down that path again. When you jump to the climbable wall above the secret, climb up and kill another snake hiding in the bushes. Jump past the rock and watch two more Stealth Bombers, avoid the hole. Do a drop of the ledge and a grab to the crack below and shimmy left until you can climb up to the ledge. Jump and cling to the rock above and monkey swing to the face of the cliff, then climb up the cliff to the left. Take the Save Gem and Small Medikit then follow the fuse to find the Flares and TNT on the ledge below. Head to the waterfall and jump over to the slope and grab on as you slide off. Climb down to the ledge below and continue along the cliff until you can jump over to the climbable wall and climb to the top. Do a backflip over to the flat rock then jump and grab the slope between the pair of waterfalls. As you pull up you will start to slide toward the ledge, which you will need to jump and grab to reach. Grab the Small Medikit before jumping to the crack and shimmy right. When you get the wide-angle camera view, drop and jump to do another backflip across the water. Keep jumping along the platforms as you make your way upstream. You should come across a large cave with a waterwheel. A boulder on the left shore is the hiding place of another snake. Crawl under the rock opposite and go up the right side of the ladder when you reach the top backflip to the ledge and kill the snake then you can safely retrieve Secret #3, the Uzi�s. Return to the shore and investigate further. To the left of the waterwheel is a small room with an elevator. Here you will find the Detonator Key which you can�t reach yet and a Save Gem that you can. Go to the other side of the waterwheel and kill the thug. Climb up the ladder and follow the channel to an open area. Watch out for more vultures at this point. Dive into the water and swim down to the right where you will find a switch that will open a door behind you, which has Desert Eagle Clips in it. Climb out on the opposite ledge to find some grenades near a snake in a bush. Walk to the other side of the water then dive in to flip the next switch to open the underwater passage between the 2 yellow structures and enter to find another switch on the dark wall above. Pull it then swim through the passage pulling another switch around the corner as you make your way to the hall above. Find the final switch and pull it to start the waterwheel. Head back to the channel and get the Large Medikit from Dry River bed and the Small Medikit from the ledge above. There is a rock in the corner below, which allows you to jump behind the small waterfall to get a rocket. After you have got everything, return to the elevator by the waterwheel. Kill the guard and take the Detonator Key he was protecting then make the long trip back to the ledge with the TNT. Use the detonator key to blow the TNT then jump to the left to avoid getting crushed by the boulder. Explore the demolished area and climb up the new ledges to reach the next area. There are some grenades in the bushes. Head around the fence to the left and climb into the dark passage. Continue until the path splits and pull up to the upper ledge. Jump into the water and swim around to find a pair of switches hidden in the tunnel and behind the pillar. Flip both then return to the outside area. Head down the large cave and kill the snakes before flipping the next switch inside the building. Make another trip down that dark passage and this time take the low path. Kill some guards, then jump across the fence to the box and put some distance between you and the hum of the electric fence as more guards move in. Explore the nearby building to find some guards watching over a Quad Bike and a Pass lock in a room with computers. There are also Uzi Clips and a Small Medikit lying around. Use the box and the grating to climb onto the roof of the next building to get the Generator Access Pass. You could also ride the ATV onto the roof. But it is quite dangerous and you will find it difficult to locate the ramp back down again. Return to the Pass lock in the room with the computers and use the Access Pass and open the door. Kill the goon who comes out to get you and kill the power to the electric fence with the switch. Push the button next to the main gate and get on your ATV and ride out of this area. Head down the cave and jump the fence to exit the desert.
NEVADA 2: HIGH SECURITY COMPOUND
Kills: 14 Items: 18, Plus Keycard, Pass #1, Pass #2, Pass #3, Pass #4, Pass #5, Pistols, Desert Eagle, Grenade Launcher Secrets: 2 Save Gems: 3
You start this level relieved of all your possessions (except for Save Gems and one Small Medikit). You have more allies in this level as long as you don't mess with the prisoners. They will help you dispatch the numerous guards on this level, so just bait the guards and lead them back to the inmates who will properly thrash them. Jump into the window to get the attention of the guard. When he gets close, run past him and jump the railing outside. When he comes after you, run back upstairs toward your cell and flip the switch nearby to release your "neighbour" who will fight the guard for you. Now it's time to start a prison riot, so open all the remaining doors to release the rest of the inmates. Make a careful note of the cell door that was already open and head there after the prisoners are free. This room has a box, which is the beginning of a complicated sequence of events to get the first secret. Push this box to find a crawlspace. Crawl in and push the next box, which lets you push the previous box back down the passage so you can now see the crawlspace to your right. Pull the second box two times then crawl back through to get Secret #1, a Small Medikit. Take the passage out of this cell and jump and grab onto the walkway above. Do a running leap over the barbwire and keep going. You will need to walk through some barbwire to reach the next switch then use the ledge on your left to reach the trapdoor. You should spot a ledge about halfway down to the left. Head down the dark passage and jump over the first trapdoor then enter a small room and drop through the trapdoor to enter the Control Centre. Press the button nearby and watch a small inmate vs. guard battle, which will get you a Security Pass, Shotgun Shells and a Small Medikit when it's all over. Use the pass in the lock by the gates then enter and take the door to the left, go through the toilets and out the other door to find some large boxes. Find and push the moveable box under the hole in the ceiling then climb up and jump over the pipe to find and flip the switch. You can now swim into the room with the boxes and swim into another hole in the ceiling on the other side of the room. Follow the passage to a hole above a sizzling hotplate. Jump over this to the red floor and continue down the walkway avoiding the barbwire pits until you reach a pair of doors. The room on the left has a switch to turn off the fire in the kitchen. Return and drop into the kitchen, get the Small Medikit from the unit and open the door at the other end. Go around the corner and open the door on the right then sprint back to the kitchen and head right then left into the hall. Run all the way back to where the prisoners are so they can take care of the guard chasing you. When all is safe pick up the Small Medikit from the guard and explore the room he was in. You should find a switch that opens the vent above the grill, climb up and WALK behind the fans to the Save Gem. Jump to the crack so you can shimmy left and jump from the slope to the ledge across the pit. Pull up into the crawlspace. Follow the corridor until you spot an inmate in the hall. Continue on to the green passage and get the Small Medikit. Let the guard go by when he moves to the left you can sprint to the right and get out of sight before he turns. Head right and dodge the next guard as you cross the open area and make your way to the lower prison area. Open the cell to free another prisoner and he will take off down the hall. Follow him as he proceeds to beat on a guard allowing you to get a Security Pass, which opens the nearby door, enter and pick up a large medikit and Uzi Clips. Press the switch to deactivate the lasers then continue down the large passage on the right, when the guard spots you, lead him on a chase down the left hall. Open the cell in the passage and get the Keycard and flares after the beating is over. This key is a perfect match for the lock back in the open area. When you come across the guard below you need to duck and enter the crawlspace and head toward the switch. Wait for the guard to go left then flip the switch and jump over the red laser to get into the hall before the guard shoots you. Continue down this hall to the next room. Make sure your energy bar is full then do a safety drop from the lowest support beam to the ground. Go climb the ladder to enter the corridor with the guard on duty. He is guarding the level's final secret so you will have to return when you have some weapons. Sneak past the guard and climb up into the crawl space on the right to get the Security pass, then return to the red passage and go down the ladder. On your left is a switch you need to push, then continue into the control room and use the Security Pass in the lock and climb up the ladder. There is also a switch nearby that will close this door. Under NO circumstance should you press this switch, otherwise you will never get that final secret, just dive in the water and get the Save Gem. Swim through the long passage picking up flares one side of a closed door and a Small Medikit the other then continue until you can climb out and jump the lasers to reach the ledge. You should now be in the cargo area where you can climb some boxes to the left to find your Pistols, Desert Eagle and a Large Medikit in a small room. Watch out for a very deadly gun turret as you leave this room. Hang a right and hug the wall without touching the electric eye beams then climb up the boxes and make your way to the final secret. Return to the poolroom and find an open hole in the corner. Swim through picking up the small medikit then crawl into the gap and wait. When the guard has gone to the left emerge and shoot him. Go round to the yellow grating and climb the ladder. Go to the opposite side of the tower and climb another ladder. Kill the guard you sneaked past earlier and retrieve his Security Pass and some grenades. Open the door at the end of the hall. The short passage beyond is home to Secret #2; The Grenade Launcher. Return to the cargo room and go up the slope and kill the guards. When the passage is clear enter the room by the gate for a Large Medikit, and get the Security Pass and grenades from one of the guards. Climb the ladder and use the Security Pass in the lock. Enter the room and kill the guard. The right button starts the boxes at the bottom of the ramp moving, the left button opens the gates for another guard with a dog. Proceed back down the ramp to the cargo area and climb onto the box so you can climb to the upper ledge in the cargo area then monkey swing across to the opposite ledge for a Small Medikit then go to the ledge by the moving crane. Climb into the rafters and kill the guard, take his Security Pass and get the Save Gem. Return to the floor and use the Security Pass to open the locked gate. Kill the guards and explore the crates to find some Desert Eagle clips and finally climb into the truck to leave this level and head for Area 51.
KILLS: 25 ITEMS: 28, Plus Launch code pass, Tower access key, Code disk A, Hanger Access Key, MP5, Shotgun SECRETS: 3 SAVE GEMS: 4
The key to this level is to kill your enemy fast. They will usually not attack you, but rather make a dash for the nearest alarm switch to call in for reinforcements. Use your Desert Eagle and you should be able to kill these guys quickly and accurately from a distance. When you arrive, get out of the truck and get the Small Medikit from the nearby crates. Chase down the guard and kill him before he hits the alarm switch. Get the MP5 and two sets of MP5 Clips then use the button to open the grate which lets you crawl in to get a large medikit. The next area has laser traps (get used to them as they are everywhere). Enter the crawlspace and crawl to the left to get another Large Medikit. Go back to the tunnel as the lasers move away. Wait until they move above you then run to the ledge and grab and pull up get out of the path of the returning lasers. When the guard moves off to the right, crawl out of the passage and quickly kill the guard before he hits the alarm. Open the door on the left to retrieve a Small Medikit. You will soon arrive at a laser-trigger turret, which can easily be avoided by simply crawling through the hole in the wall, picking up the flares on the way. Continue along the passage and kill another guard, in a room on the right you will find some Harpoons, Grenades and a Rocket. Continue until you find the switch above the trapdoor. Flip the switch and fall below, turning left and heading to the right of the pillar when you land. A guard is already running for an alarm to your left, kill him fast. Gather up the Grenades and Shotgun Shells then drop to the mesh floor and flip the switch, walk over the trapdoor, which drops you down once again. Kill the next guard and go through the open gate leading to the crawlspace, which is Secret #1, a Save Gem. Collect the Desert Eagle Clips and MP5 Clips and drop through the trapdoor to the hall below. Kill another guard and get his Small Medikit then move off around the corner. Flip the switch to open a cell releasing a prisoner. He will move off to fight a guard while you can duck inside to get the Large Medikit. Back in the long passage you will need to use the crawlspace to avoid the laser traps and get another Large Medikit and Shotgun in the process. Kill the guard next to the buttons, which monitor the upcoming trap. As you approach the door, guards will move in from both sides. Kill them both and retrieve a Small Medikit from one of the bodies, push the switch in one of there hiding places that opens the crawlspace in the other. Continue up the corridor and trip the green laser to activate the alarm and kill the guard who arrives on the scene. When you have to choose your next path, head to the right and kill the sniper over by the missile. Once he is dead, get the Code Clearance Disk from him and head back down the hall to the junction and take the left passage. Jump over the lasers to reach the console and use the disk in the computer to get that missile out of the way. Now you can get the Shotgun Shells from the ledge and a Small Medikit from the dark alcove and prepare to get the next secret. Do a running jump to the ladder between the missiles and climb up. Backflip from the top and kill the sniper lurking in the corner. Jump over to his location through the gap in the beams and get the Hangar Access Key. At the other end of his ledge is a platform you can drop onto. A weird grating on the wall can be blasted and you can crawl into the tunnel to claim Secret #2, a Save Gem. Return to the missile bay and find the passage on the ground floor. Avoid the hole in the floor that leads to the launch control area. Use the Hangar Key when you find the lock and enter. Kill the guard on the train platform before dropping down near the deadly electric rail. Climb up the mesh at the end and push the button to call the train. Go back to the train and climb the ladder on the opposite side of the track for some Shotgun Shells, then jump from the ledge to the train then jump to the hall above to monkey swing over the gratings that open up as you pass by. Keep an eye on the lasers and wait for them to move away before dropping down just as they reverse and come back at you. Another guard is running off for help. Kill him before he gets it and pick up the Shotgun Shells below the platform then continue up the hall into the next area. Go around the UFO and watch out for those green electric eyes that will activate those deadly gun turrets. When you reach the boxes, climb up to the opposite passage and kill the guard up ahead. He is headed for an alarm down the hall to the left. The room with the pair of buttons above you is tricky and dangerous. A guard will arrive when you press the buttons the first time. When they are dead you can finish the puzzle in comfort. Push the left button then quickly press the button on the right by jumping right and rolling then use the white top of the console to get to the other walkway and drop to the floor and run through the double doors. Kill the next guard and study all those switches. Flip the two switches on the right then the second switch from the left to access the UFO. Return to the UFO and push the button before climbing the ladder. Backflip from the ladder to the rafters then do a running jump across the rafters going counter clockwise until you reach the catwalk above the UFO. Get the Launch Code and return to that hole in the floor I mentioned earlier that leads to Launch Control. Use the code to access the button and as soon as you push it, jump to the left and roll and keep running to escape the fireball. Return back to the area where the missile used to be and climb the ladder to the top. Jump over the fence to get the Large Medikit on the small ledge. Then jump back & climb the ladder kill the guard who arrived to check out all the noise. Open the passage and enter as the door seals behind you - gulp! Continue past the laser trap, pick up the grenades and kill the sniper who has some MP5 clips on him, and anybody else who gets in your way. Get the key to the UFO and finally flip the switch below to open the trapdoor, which leads to the UFO. Return to the area with the UFO and use the Code Clearance Disk in the computer. Turn around and enter the Alien Autopsy room for a Save Gem and a Small Medikit in the dark corner. You can also cross the hall into the other lit room, which is the Aquarium to look at 2 killer whales, not forgetting the Desert Eagle Clips and Flares of course. Once you have all of the goodies climb back into the rafters again. Head past the walkway leading to the UFO and do a running jump and grab to the open door leading to the aquarium which contains the whales (Who won�t hurt you, they just want to play. Honest!) You can also now get Secret #3, a Save Gem. Finally the moment you've been waiting for, climb inside the UFO where more guards are waiting for you. There's no going back as the door seals shut behind you. When everyone is dead, get the relic from the upper area and you can leave Nevada.
KILLS: 24 ITEMS: 28, Plus Flue Room Key, Cathedral Key SECRETS: 4 SAVE GEMS: 7
As you begin your adventures in London, check out the slope wall to the right. Do a running jump over the wall and get the shotgun shells and Save Gem before using the box to get over the wall. Drop down and jump to the crane then drop to the counterweight at the other end, finally jump and grab onto the ladder. Avoid the barbwire and make your way down the sloped roof. Finally walk through the remaining barbwire and kill the rats and claim Secret #1, Rocket and small medikit. Return to the crane then make your way back to the beginning of the level. Now hang from the walkway until you can spot a ramp and a switch below you. Drop onto the slope then jump and grab the ledge and pull up, kill the crow then flip the switch. Do a running jump and grab to the next ledge and get the small medikit then slide down to the green door that opened when you flipped that last switch. Go through the gap and turn left to the ledge. The second part of the platform in this dark area will collapse as you walk onto it, so do a running jump and grab to get across it and onto the next ledge. Kill the 2 rats and follow the path to a room and kill the guy so you can take his Flue Room Key. Return to the ledge and drop and grab the ledge below then drop again, crawl to get the harpoons then drop to the floor. There is a save gem in the corner and a small medikit under the broken tile. Press the button on the wall by the ladder and climb back to the ledge. Drop to the ledge below again and push the button to open the exit then shimmy right to leave. Return to the green trapdoor and flip the switch to the right before doing a safety drop to the level below. You should spot a ledge above the green door about the same time you are attacked by a crow. When the threat is eliminated, shimmy along the ledge and find a pair of crawlspaces. The first has shotgun shells and the second space contains Secret #2, shotgun shells. Now return to the ledge with the green door and climb into the dark crawlspace and continue to the right. Push the next button to reveal another button and return through the crawlspace. Go to the end of the ledge and do a safety drop to the slope below and make your way to the ground floor. Kill the sniper before getting more Flares, Uzi clips and a Save Gem then climb the stack of boxes to return to the upper ledges. Find and use the ladders to return to the beginning of this level. Flip the switch then jump back over the ledge above the green door. Shimmy along the crack to the right and follow the path until the paths split. Take the lower passage and you should spot the scaffold down below. To the right is the button you saw earlier. Grab the large medikit and push the button to raise the scaffold so you can access the Flue Room door. Do a running jump to the scaffold and grab in mid-air so you don't hit your head on the awning. A crow will show up about now, so when he is dead you can grab the flares and enter the Flue Room. Grab the Save Gem and push the button. Time your run through the flames to exit. Do a safety drop from the scaffold to get back to the main path, then return to the split and take the upper passage. You will spot a hole that is now open. Before you drop into the hole, get some shotgun shells that are on the ledge above. Jump and grab and pull up to get them then look to the left. Slide down the slope and drop to the ledge. Drop down to get Secret #3, a Rocket, before climbing back up and dropping into the hole. Follow the passage and do a jump and grab to pull up to the ledge with the Save Gem then continue down the sloping passage. Grab the large medikit before sliding down and dropping into the next room where a guard requires your swift attention. You are now in the Water Control Room. There are two tanks near hear; one is full and the other is empty. There is also a hallway to the left that you can't get to just quite yet. Flip the switch to flood the empty tank then jump in and swim down to get a small medikit and Uzi clips and flip a second switch that opens a door in the full tank. Return topside and flip the switch again to lower the water level in the tank with the door you just opened. Dive in and swim past the dangerous blades, which should slow down as you get near allowing you to pass. Climb out and kill the guard continue along the passage and kill the 2 rats in the crawl space on your right. Pickup the shotgun shells then enter the crawlspace picking up the small medikit. Drop down to the passage below and enter the dark room. Pull the mesh box out then push it along the walkway so the generator smashes the wall panel. Be careful and always back away after each movement of the box just in case... You should also find a Save Gem over by the light switch. After you have shorted out the appropriate systems, the glass panel back in the Water Control Room will have lifted and you can access the button. You should now have access to the glowing red hall to the left. Follow the hall and swim over to kill another guard and press the button to raise the second glass shield. Return to Water Control Room and use the monkey swing to get across the now-dry tank. After you kill the 2 rats collect the small medikit and save gem and large medikit at the end. Drop into the second tank and climb out; kill another guard on your way back to the switches. After you press the second button, return to the tank you just did the monkey swing on and swim down following the underwater tunnel where you can find some Harpoons. When you come to the open area, grab the small medikit and shotgun shells and exit into the hallway. Kill the guy with the gun and retrieve his small medikit and the save gem. Follow this passage through some barbwire and jump to the crane platform and do another jump to the wall. Climb up the roof to the apex and down the other side keeping to the right. Walk through the barbwire to the desert eagle clips then return to the top. Watch out for a sniper in the cathedral dome who is protecting this levels final two secretes. Find and push the moveable block so you can use it to climb to the ledge above. You should get a large medikit and a running jump over to the far slope will get you Secret #4,the Cathedral Key. Before leaving, check out the fence to the left and go to the end. Climb down the ladder and follow the path down to Secret #5, a large medikit before climb up and exiting the dome and this level.
KILLS: 29 ITEMS: 41, Plus Maintenance room key, Old Penny, Uzi�s, Solomon Key #1, Solomon Key #2, Ticket, Ornate Star, Masonic Mallet SECRETS: 5 SAVE GEMS: 9
As the level begins grab onto the ledge and get the Shotgun
Shells, before you drop into the subway. Blast open the grating in
the first hall and climb in to get the save
gem continue into the upper area where you can find flares,
shotgun shells and Uzi clips. Kill the immortal in the corner. Walk
around and pull out the box with the climbable surface then drop into
the ticket booth area. Kill another immortal and grab his small
medikit then climb up into the opening above the ticket booth and
drop into a room where you will find the
Maintenance
Room Key and a large medikit. Leave through the door and take
the escalator on the right. Jump the pit then head through the arch.
Kill the immortal and his dog then go to the end of the platform and
open the door. A button in the room turns on the lights, which should
let you spot a small medikit, Uzi clips and an
Old Penny at the
other end of the platform. Drop down onto the 1st set of
tracks then sprint and dodge to the right to avoid the oncoming
train. You should now be in a red room, which you will see many more
times during this level. Kill the 2 immortals and get small medikit,
save gem. Once you have the save gem a
dog will appear, which you should kill. Climb onto the box that is
behind the dog and jump to the ox in the opposite corner. From hear
you should see a ledge above you, which holds the long awaited
Uzi�s. Once you
have them climb up the ladder and backflip to the ledge. Kill the
immortal and grab his small medikit. Monkey swing across the ceiling
then turn right and drop at the wall. Slide down the 1st
ramp and climb onto the ledge. Turn around and jump to another ledge
for a rocket. Then return to the ledge below. Do a safety drop into
the drill room the jump sideways to the left as the floor falls out
beneath you. Slide then jump and grab to hang onto the ledge and
shimmy right as a blade comes down. When you get to the right, drop
and grab the edge of the slope and pull up and do a backflip with a
twist to face and grab the opposite ledge. One more safety drop to
the next ledge gets you Secret #1, a
save gem
and MP5 clips. Continue to the floor via the slopes for a
large medikit. Return up the 1st slope and climb the ledge
on the left. Jump and grab the next ledge up on your left, then climb
again, jump the gap for another save gem
then return to the ladder. Back in the upper chamber, climb to the
ledges and side step to the right then get on the block when the
flames die down. Climb up and get the small medikit and flip the
switch to open a door back in the red room and activate another trap.
Jump back to the ladder and crawl on top to get the Uzi clips then
continue. Climb up into the chamber above the train platform and kill
some rats and gather up the large medikit and shotgun shells then
drop down to the platform. Return to the red room using the lower
tracks. Once in the red room do the monkey swing again into the drill
room to get the 1st Solomon
key in the hall above the drill. And then return to the red
room and climb up to the trap door. As soon as you get to the top of
the ladder, backflip onto a ledge to pickup some shotgun shells. In
this room you will need to kill an immortal and his dog then find the
area with MP5 clips and drop down and pull out the box so you can
enter the next hall. Continue down this hall until you reach a green
coloured area with a pair of buttons. Press the right button then
sprint to the far right room and press the button, follow the
passages back to the two buttons picking up the flares. Press the
right button again and sprint to the middle room to push another
button, follow a new passage back to the buttons. Press the left
button to open the left door and sprint into here and use the monkey
swing to get 2nd Solomon
key, shotgun shells and a save
gem. Head back to the ticket booth and use that Penny to buy a
Ticket. Investigate
the other escalator and kill anything that gets in your way. When you
spot the mudslide you should also see a grating you can blast open.
Drop inside to find Secret #2, shotgun
shells. Then head down the tracks and shoot the guard on the
right. Shoot him fast otherwise he will escape and have you run over
by a train. In the small room, find and push the button to enter the
next puzzle room. A small alcove should also open back on the track
allowing you to get a Save Gem, which
you should get before tackling this next puzzle. This next room is
tough. So follow the directions on the map. Press the 1st button on the right just inside
the hall then head down the hall around a left turn to press the
2nd button. A room should open, so enter and press the
3rd button, and pick up Item "A" a small medikit. Then
return to the hall and go around the turn to push the 4th
button. Then head back to the 1st button and push it
before heading all the way back down the long hall and pressing the
2nd button again. You should now have access to Item "B"
another small medikit, and Item "C" MP5 Clips and the Mason's room.
The first thing you want from the Mason's room, besides that Save Gem, are the Uzi clips. There are some
floor panels that will collapse so watch out for those. The
Ornate Star
and MP5 Clips are behind the curtain that extends to the ground. You
can run to get it but you will have to jump back, as the floor will
have collapsed. Use that pair of Solomon Keys to get the
Masonic
Mallet. Watch out for a dog when you take it. You should find
a second door in the Mason's room where you can pick up a small
medikit and flares then swim to a new area. Run, jump and grab the
crack in the wall and shimmy right. Jump to the ceiling panel and
then drop down to the crawlspace and continue until you reach the
barrier. Use the ticket in the barrier and kill the rats. Use the
Ornate Star in front of the door to trigger Secret #3. Get ready for some fast combat
action before climbing to the upper hall; follow it to a save gem. Retrace your steps to the turnstiles
and go down the escalator. Continue until you reach the locked door
then use the Masonic Mallet to open the door. Get Secret #4, a rocket, which is above the switch
in this room. Then follow the hall, kill the immortal on the right
and get his small medikit, jump over the hole and kill the dog then
carry on to arrive at the train. Kill the immortal and get his small
medikit and explore the darkness at the end for a large medikit and
shotgun shells. Get the save gem in the
alcove and the flares from ontop of the train. Then go back to the
hole in the floor. Drop down, crawl through the gap and enter the
train, press the button then follow the passages leading to the end
of this level but don't leave yet. You should spot a guy with a torch
running off down a hall. Follow him, but DON'T SHOOT. As you go
around the corner two immortals will attack you. Kill them both enter
the room and get the rocket then press both of the switches in the
small room to open the final secret back in the red room. Go back
through the train and across an overpass and through a trapdoor.
Above the red room you should now see a new open door with Secret #5, MP5 clips, Desert eagle clips and a
rocket and don�t forget to kill the immortal to the left of
the intersection and get his large medikit. Once you have cleaned up
you can exit the level via the first ramp you past which has a small
medikit.
KILLS: 15 ITEMS: 48, Plus Embalming Fluid, Boiler room key SECRETS: 6 SAVE GEMS: 9
The important thing to remember now is that the Immortals are now
"friends", much like the Monks from Tomb Raider 2. As long as you
leave them alone, they won�t hurt you. Take a left at the room with
two pools and slide down to the room below. Pull up onto the right
ledge then drop down to the crack then finally the ground where you
can walk through some barbwire. Pull up where the crack widens to
find a dark area also known as Secret #1, large
medikit and flares. Exit via the hole in the ceiling then jump
around the corner to grab the edge of the slope to get back up above
the barbwire. Press the button to open the trapdoor then climb to the
passage and get the large medikit before jumping and climbing up the
mesh. When you get above the green gate do a backwards jump with a
twist to land on the ledge behind you for a save gem and shotgun shells then slide down
the ramp and do a reverse twist jump to grab the mesh again. Backflip
and twist to reach the ladder behind you and climb up and drop then
grab so you are hanging from the ledge. Pull up onto the ledge to get
Secret #2, a rocket. Climb down to the
slope then let go and do another reverse twist jump and grab the
mesh. Climb the mesh and crawl to the end of the passage where some
shotgun shells are stashed. Then crawl back until you can stand climb
up to get the small medikit and drop down to the room where you can
find a moveable block. Kill the guard then move the block to the
other side of the track so you can enter the area next door. Open the
door and kill another guard. You should now be in an Egyptian area
and a ladder is nearby, there is also a small medikit behind one of
the pillars. Climb up and go through the opening. Follow the passage
and move the box so you can climb up to put you within jumping and
grabbing reach of the exit. Now use the pillar to reach the upper
ledge to the left. Slide down the red sloped hall to the room with
the block and move it over to the middle then return to the Egyptian
room. Climb the pillar and find the switch on the wall to the left of
the ladder. Do a running jump and grab to lower your arc and land on
the ledge. Flip the switch to close the ladder door. Use the monkey
swing lower down to access two alcoves where you can claim a Save Gem and find a switch that opens the a
door above you. Climb to the top of this room using the ladder and
various ledges on the left. You should find shotgun shells and flares
in one area. At the top of the slope you will want to slide and jump
then grab the walkway. Slide again and jump and grab as the floor
gives way beneath you. You should now be able to get the
Embalming
Fluid before going on. Get the Uzi clips in the tunnel. When
you emerge up ahead you can kill the guard then enter the crawlspace
leading to the next room. As you exit into this next room you will be
taking hits already from a gunman. Stand and kill him quickly, press
the switch then get the Rocket from behind the door before heading to
the Sphinx room. Monkey swing across to the ledge and get the Save Gem then drop to the head of the Sphinx.
Head to the left-rear corner and jump to a ledge with a small
medikit. Jump to the pillar then do a running jump to the slope. Pull
up; slide then jump to the ledge, which has Secret #3, 2 rockets and a save gem at the other end. Then climb down,
once you reach the bottom, go around the Sphinx and get the shotgun
shells from the alcove and kill the guard on the stairs taking his
small medikit. Climb above the door and pull the 1st box
once. Hang from the ledge and shimmy over to climb up the box onto
the wall above. Move over to the ledge on your right and climb to the
next ledge above. Follow the passage dropping down twice. Reverse
direction and push the box once. Take a running jump and grab the
hole in the wall, which is Secret #4, a large
medikit and rocket. Reverse out of the hole and drop to the
floor, turn around and climb onto the ledge with the box on, pull the
2nd box out twice. Drop off the ledge and grab move over
to the 1st box and repeat until you drop down twice you
are now back at the beginning of this level where you can use the
Embalming Fluid at the ceremonial altar to open the next passage.
Dive in and locate the UPV. Head to the right to find the opening and
enter the hole beneath the box as a crocodile closes in. Once inside,
spin around and shoot the croc as he swims toward you. Park the UPV
outside of this hole as a guide to the air. If you return to this
room for air each time you can get 2 x harpoons and a save gem from the hole apposite, a large
medikit and 2 x harpoons from the hole opposite on the right, some
Uzi clips from the hole next to you on the right. There are also 2 x
harpoons on a ledge to your right, when you pick these up another
crocodile comes at you, finish him quickly and return for more air.
There is also a small medikit on another ledge further to the right.
And if you go further still to the right there are some more
harpoons. Return to the UPV and follow the ceiling lights a strong
current will suck you into a new area over to the right. Climb out
and pick up 2 x harpoons and continue without the UPV for now. Follow
this passage and spot the next secret through the window. Pull the
lever to the right and push the button above to open the next passage
further down this one. Continue along the passage and head to the
right when you enter the large area. Air is above around a second
right turn wear the frogman and guard can�t see you, and down below
is a room with a switch and a small medikit. Down next to this room
is a small alcove in the wall with Secret #5,
Desert eagle clips. Return to the large underwater area and
head down the narrow hall. Climb out on the ledge to the right and
stay low. There is a save gem in an
underwater tunnel near by, when you climb out the other side crawl
around to the left to find a dark passage by a slope in a corner. On
the right is a crawlspace, which contains a save gem and flares. When you exit the
crawlspace run to the end, ignore the guard who tries to stop you and
jump off you must kill the frogman in the water quickly or he will
close off your last secret and you won't be able to get it. Once the
frogman is dead you can go down into the water and get Secret #6, A large medikit, save gem, 4 x harpoons
and another UPV. Before you continue go back to the main area
and kill the guard there taking his
Boiler Room
Key, if you look around you can also find 5 x harpoons, a
small and a large medikit. Go back to the UPV and take the underwater
tunnel to the large area killing another frogman on the way. I have
included a map for the following area. Go straight to Room 12 for air. Park your UPV outside the
hole with the air for a guide. And after you visit each room return
to room 12 for air. Proceed to pick up the save
gem from Room 4 and the large medikit from Room 9. Now go to
Room 7 and pull switch A, now Room 6 through the door get the small
medikit and pull switch B. Next is Room 1, through the door get the
save gem and pull switch C which will
release 2 frogmen into the chamber. Kill them. Go through Door C and
follow the passage till you surface. Climb out and drop down beneath
the flaming ledges and pull the lever to turn off the fires and grab
the harpoons. While crossing the ledges grab the large medikit and
Uzi clips. Dodge the pistons and use the monkey swing to get to the
opening in the waterfall. Use the Boiler Room Key to open the door.
Get the save gem and press the switch to
open Door D. Go back to the underwater chamber and kill the
crocodile, there is no air left in Room 12 so go straight for Door D
and follow it till you surface. Grab the large medikit on the ledge
then follow the machinery to the left and kill some guards. The trail
should come to a dead end but a crawlspace is nearby which leads to
the next area. Do a running jump and grab onto the ledge. When you
reach the purple ledge follow the crawl space then it's time for the
next level.
KILLS: 0 ITEMS: 6 SECRETS: 1 SAVE GEMS: 0
This entire level is pretty much one big fight with Sophia. Try to keep under cover except for those brief moments when she has to recharge her deadly energy bolts. You start in the office and the battle begins when you near the end of the hall. Run for the ramp then pull up and turn. Ignore the monkey swing and just do a running jump and grab to clear the gap. Pull up onto the pillar then pull up above the monkey swing. If you look away from Sophia you should spot a metal box and if you look over the edge you should spot this level's only secret. Back off and hang from the wall then drop and grab onto the next ledge and pull up into the alcove to claim the items and register Secret #1, A rocket and large medikit. When you are ready to get back into battle, hang and drop off to the floor below. Climb back to the ledge with the metal box and find the catwalk leading away from the secret area. Follow it to a button and press it not forgetting the small medikit. Do a roll and run back quickly to avoid incoming fire from above. You should now find an open door to the ledge above. Pull yourself up to the ledge; collect the large medikit behind you then head along the catwalk picking up the small medikit to the ladder. Wait at the bottom of the ladder for the sound of Sophia recharging her energy before trying to climb the ladder. At the top, climb into the space to the right and get the small medikit if it's safe. Crawl out then get on top of the crawlspace. Run along this upper catwalk and do a running jump to grab the far ledge. Climb up and move forward to the fuse box on the wall. Put a few bullets into the box to finish off Sophia once and for all. One of the four relics is visible across the way, but your immediate path is pulsing with electricity. Return across the upper catwalk to the crawlspace and make the small jump across the street. Watch out for electrified areas and pull up onto the tall wooden box then over to the next box. Climb over the box to the right of the relic to find the main power switch. Push it to kill the power then safely claim your artefact. That's it - I hope you enjoyed your stay in London.
SOUTH PACIFIC ISLANDS 1: COASTAL VILLAGE
KILLS: 26 ITEMS: 22, Plus Smugglers Key, Harpoon Gun, Serpent Stone #1, Serpent Stone #2, Serpent Stone #3 SECRETS: 3(4) SAVE GEMS: 3
This level features two unique paths to get to the village and each path shares a common pair of secrets while having it's own unique third secret. If you know the secret path you can also claim the third unique secret from the other path and actually get four out of a possible three secrets for this level. Begin the level by heading right and swim into the lagoon. Below is the Smuggler's Key (crucial for finding that forth secret). Swim out onto the beach and get the Small medikit then investigate those cliffs. Do a running jump over to the slope and grab on to shimmy right until you can get up on the flat surface. Jump over the next flat area then do a running leap to grab and pull up onto the ledge with Secret #1, MP5 ammo. Return to the beach and climb to the hut use the Smuggler�s key to open the trap door and drop through and then run and jump from the upper section to dodge the trap. In the next cave kill the 2 alligators and retrieve the Harpoon Gun and 3 sets of harpoons. Climb up to the torch in the next cave and kill the native shooting darts at you. Do a monkey swing from the nearby ledge until you can drop down and climb to the green rocks to the right. Climb up to the corner above the entrance, and then jump to the alcove for MP5 clips, then return to the corner and monkey swing over towards the gem. Jump onto the slope at the end of the bridge and slide down, and then jump the gap at the bottom to reach the opposite ledge. Another sniper is lurking in the tall grass above. Do a running jump and grab the ladder and climb up to the Large Medikit. Hang onto the ledge and shimmy left to get the Save Gem and Small Medikit from the native before running off this ledge toward the big wall. Drop backwards from the ledge and shimmy to the left, pull up and jump to the ledge on your left and follow the passage. You should now be on the Rope Bridge. Continue to the doorway, turn left then reverse and kill the native behind you. Crouch and crawl around the left corner until you are in the room, but stay out of the light. Find and flip the switch to turn off the dart trap and allow access to pick up the large medikit. Return to the rope bridge (avoiding the disc in the wall) and cross to the other side. Jump to the ledge on the left, then the next ledge and finally the last ledge for Secret#2, Grenades. Return to the first ledge and climb down the wall to the bushes. Head into the thick bushes where a native is hiding. Do a running jump and grab to the ledge above the swamp. You will trigger a dart trap but as long as you don't move they won't hit you. Jump to the large medikit on the ledge then back again. Run and jump out of here when the darts have past. You will pass under a rope bridge and continue to the opening where more natives await. Climb up the roots of the large tree then pull up onto the ledge. Some shotgun shells are a few ledges (and jumps) away in the opposite direction of the swamp. Find and follow the branch that runs parallel with the Rope Bridge. Do a running jump to grab the branch and take it to the other side where you can find the 1st Serpent Stone. A concealed ledge is above you and has Secret #3, Desert Eagle Clips on it. Slide down to the ground and head over to the waterfall. Drop down and get the Save Gem then follow the path until you can jump behind the waterfall into a dark area. You should find the 2nd Serpent Stone in this room. Now return to the exit and jump to the slope and walk down it so you don't fall off. Make your way to the platform in the middle of the falls and climb the ladder. Follow the passage and keep climbing to reach the upper level. Kill the native waiting on the ledge then do a running leap and grab to the next ledge. From this ledge you should be able to jump to the next ledge near the final stone. Jump around the corner next to the torch and get the 3rd Serpent Stone. You now can just slide down from the ledge and find the passage with the slots for the three stones. Put each stone in its resting place and the entrance to the village will open. Enter the village and kill the native on the ledge above. More natives move in from the left. You should get a small Medikit and Rocket in one of the huts, A small medikit in another and a save gem behind a third. Another native over to the left is shooting poison darts. Dodge them and kill him quickly. Follow the path to the left and kill another native on the ledge before turning the wheel, which opens the path back to the right. Return to the village and kill more natives. Head into the new open area along the right path. Natives are waiting between the huts to surprise you. There are also some shotgun Shells on the ledge nearby and you can find flares in one of the huts. Between the huts is a dark path. If you light a flare you should spot a secret cave. Keep an eye out for attacking natives as you get Secret #4, shotgun shells and MP5 clips from inside. Now head to the treehouse and climb the ledge to search the huts above. Watch out for more native snipers with dart shooters. Remember that poison will slowly eat away at your health, even after the initial hit. Turn the wheel in the hut to open a door below the treehouse. This will also summon a native who needs to die. Jump out of the window in the treehouse and over to the sloped roof. Jump again as soon as you land then grab to cling to the ledge. Climb into the passage and kill the guy in there before proceeding down the hall. Jump to the roof of the hut, behind the second hut are some harpoons. Watch out for the hole in the floor as you make your way to the top of the hut where you can reach the vines above. Grab them and monkey swing to the other end, then turn to the right and head to the intersection and keep left. In the next hut you will find a button which raises a grating allowing you to get by the deadly fire. This trap is quite deadly so do it fast and do it right. After you push the first button, turn and kill the native, then sprint past the spinning blades and turn the wheel. Now slide backwards and hang before dropping to the slope below. A giant crocodile is lurking about the water in this area so you may want to get to the safety of shore quickly so you have the advantage. Follow the tunnel to the end of this level.
SOUTH PACIFIC ISLANDS 2: CRASH SITE
KILLS: 86 ITEMS: 24, Plus Lt Tuckermans Key, Commander Bishops Key SECRETS: 3 SAVE GEMS: 3
Included is the map to get across the swamp alive. Make sure to do running jumps to
clear all the danger zones. Just before you make the final jump out
of the swamp, turn left and jump and pull up into the small area to
get Secret #1, 4 x MP5 clips. Do a
running jump from the lower corner to get back to the previous area
where you can make that final running jump out of the swamp. Make
sure to grab or you will come up short. Before you slide down the
slope run and jump to a ledge on the left for some grenades. The fog
up ahead hides some rocks and a raptor. Kill it before climbing the
rocks to the next area where another raptor attacks. When he is dead,
take the right path until you reach the large tree. A dark passage is
behind the tree and leads to more raptors as well as 2 x MP5 clips
and a large medikit. Flip the pair of switches to open the door and
exit. The next open area is infested with more raptors. Take the
passage to the right of the waterfall and follow it around to the
right. Climb the ladder and backflip to the slope kill the 2 raptors
on your way to the save gem then jump to
the branch and whip out those guns and shoot the raptor which falls
into the water below - a tasty treat for the piranha. Jump up and
grab the high branches and carefully walk out onto the limb to get
Secret #2, MP5 clips. Now you can jump
into the water below and flip the switch. Don't worry about the
piranha - they are still eating that raptor you fed them earlier.
Raptors are everywhere in the next passage. Kill them all as you make
your way to the dark room with the box and many switches in it. Each
time you flip the switch, raptors will rush into the room. Climb the
box to kill them from safety before flipping the next switch. After
you have flipped all three switches, jump from the box to the upper
ledge where you can get Lt. Tuckermans Key and kill more raptors
waiting to ambush you. Take the path back near the plane crash. Any
raptors you didn't kill earlier will now be attacking. Kill them all.
Find the small corridor by the plane and follow it to a lookout over
an open area. Some MP5 clips are nearby so get them then head toward
the soldier. Soldiers are friendly UNLESS you fire on them first, so
don't make any more enemies than you already have. As you near the
soldier, a pair of raptors attack, so make your way back to the
ledge. Both the raptors and the soldier will assist you in the
upcoming battle with the T-Rex (if you let them live). Plan your
strategy then drop down and head for the T-Rex nest. Find the 2 small
medikits and 2 lots of flares then Take
Commander
Bishop's Key from the nest, which will trigger the arrival of
momma T-Rex. You can try to fight this monster if you want or let the
raptors and the soldier distract her while you get those doors open.
Either way, sprint towards the torch at the other end of this area
and flip the switch to get you access to the second switch. Run over
and flip that switch to open the exit, which lets you leave and also
let any surviving raptors from the first part of this level IN! This
isn't a bad thing since they will more than likely attack the T-Rex
instead of you. Even if you killed everything prior to this area, one
more raptor will join the fight. On your way through the exit pick up
more flares and another small medikit. Before leaving this battle
zone, find the branch and jump and grab onto it from the ledge below.
Pull up and get Secret #3, A large
medikit, and then jump over to the tree and jump to the
landing to get some Flares before heading all the way back to the
plane wreck. Locate the pillar in the dark area and jump and grab to
the top of it where you can then climb up the tree and monkey swing
over to the trunk. Keep on swinging out onto the long limb and drop
off when the camera moves out for the big picture. Climb down the
wall and shimmy to the left and pull up into the crawlspace. Now
climb down the rock face into the small alcove then monkey swing to
the door that overlooks the large room. A ledge below has a switch
you need to flip to access the second switch. Jump to the save gem then return to the doorway. Climb
around and drop and grab and climb some more until you can pull up
onto the ledge with the second switch. Flip it, then return to the
first switch and flip that one again. Now you need to monkey swing
over to the wall near the dead end. Turn around and climb down the
wall to the bottom so Lara is hanging only by her hands. Then climb
up so her feet get on the ladder then backflip to the hidden ledge
where the third switch is. Flip the switch then jump back to the
ladder and climb up to the ledge on the right. Do a running jump to
the slope near the middle of the large room and grab the edge as you
slide and shimmy right until you can backflip to the central column.
Then jump up to the monkey swing and exit into the new area with the
plane. Pick up the Uzi clips then do a running jump to grab onto the
limb then another running leap will put you on the plane. Go inside
and kill the raptor, pick up the MP5 clips and use the keys in the
cockpit to turn on the power. Now head further down into the plane
and flip the switch to extend the big gun and fire on the raptors who
are doing battle with soldiers outside the plane. The gun will also
blast holes into the walls in the building across the river. When
everything is safe jump down and pick up the 4 x MP5 clips from the
dead soldier. You can jump to the holes in the wall from the wing
tip, one hole has a save gem and a large
medikit and the other is the exit.
SOUTH PACIFIC ISLANDS 3: MADUBU GORGE
KILLS: 16 ITEMS: 12, Plus Grenade Launcher SECRETS: 3 SAVE GEMS: 6
First check out the starting location and clear out the resident bats and kill the dragon living in the tree. Another dragon is under the ledge in the gorge, so don't let him surprise you. Climb down the pillars then jump over to the large block in the centre. You can now jump over to the rocks and grab on. Shimmy over to the right and flip the switch to open a door back at the beginning of this level. You can now do a daring backflip from the slope back to the block in the middle of the river and return to the start. Look under the overhang and climb up to get the small medikit, grenades and Uzi clips. Ignore the Kayak or you will miss out on the level's first pair of secrets. Return to the middle rock and jump back to the cliff and shimmy left. Hang and drop and grab on to the lower ledge. Cross to the save gem and press the switch, then climb up through the hatch you just opened. The monkey swing above will take you to the other side of the gorge. Drop of backwards and shimmy to the right until you can climb up. Jump over the sloped area and land on the flat ledge near the opening in the rocks. Climb up to the opening and head past the door and do a safety drop to the ledge. Jump and do a backflip over the razor grass and crawl into the crawlspace. A dragon attacks as you continue to claim the Save Gem from the end of the passage. Watch for another spitting dragon on your way out. Head to the stairs and take care of the dragon by the button. Push the button to open that sealed door then go check out the passage beyond the door to find a waterfall to the left. Behind the falls you will find Secret #1, MP5 clips. A monkey swing provides access to the ledge above the slope. Slide down the slope then jump and grab the pillar. Then run and jump over the middle pillar to get the Save Gem, and kill the dragon below before continuing in that same direction. Pick up the small medikit on the left. Then crouch to avoid the dart traps. Slide down and use the monkey swing to get the save gem. Return to the monkey swing and follow it to a ledge, climb into the crawl space. Do a running leap and grab onto the face of the cliff. Hang on and climb to the top and head right. Backflip from the ledge to the slope and grab the edge as you fall off. Shimmy to the right and drop down to the platform, continue jumping the ledges and water over to the shack for Secret #2, a large medikit and a rocket. Do a running jump from the platform back to the main path. Grab while in mid-air so you duck and won't hit your head on the rocks. Return to the trail you were on before you went after this last secret. You should arrive at another Kayak behind a closed gate. The switch to open the gate is under the water along with some nasty crocodiles. Kill the crocodiles then dive in and flip the switch to open the gate then climb aboard for some whitewater Kayaking! Head through the gate after you have practised all your moves. Back-paddle to slow yourself through the first stretch of whitewater and steer toward the pool to the right. This small lagoon has a strong current of its own, but you should be able to fight it long enough to steer into the alcove and get the Save Gem. Back on the river, head over the first falls and keep to the right to miss a big rock and a trip line. Continue around the bend and start back paddling when the current pulls you to the right. Trip the line to turn off the deadly blades then cruise over the next waterfall. Watch the big rock to the left and back-paddle to keep your speed from getting out of control. Keep back paddling as you steer towards the dark cave and follow it around to the right. Avoid the trip lines and keep back paddling to steer and monitor your speed. When you cross the final line, back-paddle and turn to make a sharp turn around the corner. Now paddle forward and head through the narrow gap. Dodge the patches of razor grass keeping to the left as you start the final run, then let the current take you. You should end up in a large cavern. Head to the cavern with a white waterfall and paddle behind the falls to find Secret #3, a Save Gem and some other items on the shore you can get later. Now paddle down the green passage and put some distance between you and the hungry crocodile so you can exit the Kayak and get to shore. Kill him from the safety of dry land then swing out over the cavern. Time your monkey swing so you don't get torched by those flaming faces then jump to the ledge and get the Rocket Launcher. Go up the rock and follow the passage back to the cavern with the white waterfall to get the large medikit. Do a running jump over the falls to get the MP5 clips, then head back down the shore and climb up onto the left ledge. Jump and grab onto the monkey swing and climb out to the middle until you hear some bats. Turn left and drop down at the wall and get the shotgun shells and flares from the shore on the left. Monkey swing to the right side of the stream and go around the corner to the slope. Jump to the ledge then jump back and grab the wall and climb up. When you get to the top, look for a tunnel and climb down. Dodge the rolling boulder by ducking and letting them roll overhead. When you enter the room with the walkway, walk out a short distance then back off the walkway and shimmy over the fire and pull up at the opposite end to avoid triggering the boulder. Jump over the flames in the hall and avoid the boulder that drops down rather quickly. Back at the river you can run and jump to the ledge on the right climb along the wall to the next ledge and climb into the crawlspace. Once you are through this tight squeeze you can stand and jump over to the middle platform and do a running jump to the far ledge. Find and ride the cable-slide down to the lower ledge and jump off to land on the ledge without taking any damage. Climb the textured wall surface and watch for a dragon to attack from the right as you reach the top. Enter the hallway and flip the switch to pull the plug and light a torch, which also summons another dragon. Return all the way back to your Kayak and head down the whirlpool. Try to stay to the edges, otherwise you will drop to the bottom and probably die. When you finally reach the lower area you will find an underwater switch that opens the exit and dumps a pair of angry crocodiles into the water with you. Get out of the water fast and kill them if you wish before leaving this level.
SOUTH PACIFIC ISLANDS 4: TEMPLE OF PUNA
KILLS: 8 ITEMS: 13 SECRETS: 1 SAVE GEMS: 2
You will start this level already under attack by hostile natives. Kill them quickly to avoid their poison darts. If you do get hit, try to kill as many other natives as you can before using that medikit. More natives attack as you make your way up the stairs. Kill them all then when you reach the top, duck down and crawl into the next deadly room and pick up the small medikit. Rolling blades cross the room making things rather difficult. Jump from the upper ledge and sprint as the blades go by over to the right corner. Turn so your back is to the corner and you are looking out into the room. When the blades go by, move over to hit the switch and return to the safety of your corner before the blades return. Repeat this for the switch at the other end. Now you need to make a mad dash for the opposite end of the room. Line up with the axle on the blades and jump the gap between a set of blades and then sprint to the next corner. Repeat this process to flip all four switches. You may find it easier to backflip out of the corner so you are already facing the switch. This will save your precious seconds in lining up your approach to the switch and getting back to the safety of the corner. The door will open after the forth button is pressed. Head to the safety of the door and then time your run back into the room to get the Save Gem as the blades roll off to the left. Roll as soon as your grab it and sprint back to the door. Slide down the slope and into the next room where a spiked ceiling threatens our heroine. Three switches will stop the ceiling if you flip them fast enough, but pulling out the box will do the same thing and with a lot less to panic about. Now that the ceiling is stopped, flip the switches at your leisure to open the door. Do a safety drop down the hole and into the large chamber with the boulder trap and pick up the small medikit. Flip the switch to turn on the lights and seal the door. Sprint down the passage as the boulder is released and rumbles toward you. Sprint through the door and turn right making your way toward the Save Gem. Keep to the centre otherwise the floor will collapse and you should finally reach safety between the two ramps. If you missed the Save Gem you can crawl back and get it now. Back in the hall you will be attacked by a native on the right and two more on the left. Start up the stairs and when it reverses direction you should be able to spot an opening high above in the darkness. Jump from the steps over to the wall and shimmy to the left and into the opening to get Secret #1, flares, large medikit and 6 x Desert Eagle clips. Finally, go through the gate and slide down the slope to enter the boss's chamber. Puna will turn as you approach. When combat begins, KEEP MOVING. He can only hit you if you are standing still. One hit and you are dead, so just keep jumping around and you will be fine. Puna never gets out of his chair, making him an easy target. Every so often he will summon some of his friends to assist him. Always kill them first before worrying about the boss. He will leave you alone as long as his help is still fighting for him. When Puna is no more, grab the 2 small medikits from the ledges and get the relic.
KILLS: 30 ITEMS: 24, Plus Crowbar, Gate Control Key, Hut Key SECRETS: 3 SAVE GEMS: 4
A brisk swim starts off the final part of your adventure. Don't stay in the water for long periods of time or hypothermia will set in. A new meter will show you how long you can stay in the icy water. Desert eagle clips are nearby if you want to take a dive to get it. Exit onto the shore and follow the coast past the locked hut. The level's final secret is in that hut, but you will need to get a key first. Jump over the water near the ship then take a quick swim and pull up to the icy ledge. Another swim puts you back on land near the front of the ship where you can climb the cliff to find the monkey swing above. Cross over then drop to the ledge and look for a hole in the ship's deck to get inside. Once inside you will have to fight some angry sailors as you make your way to the mechanical room. A switch on the wall to the left of the machine will open a trapdoor. Drop through and continue down the corridors killing the attacking sailors. When you reach the next junction you should spot a hole in the ceiling to the left which leads out of the ship. Remember it, but continue toward the orange pipe and kill another sailor and get the desert eagle clips before dropping through the trapdoor. Continue fighting off the sailors one of which has Uzi clips as you head to the window where you should be able to spot a Zodiac (small motorboat) outside. Push the button to drop it into the water. Now return to the hole in the ceiling and climb up and head to the rear of the ship. Head right when you reach the deck and follow the cliff. You should spot an opening in the cliff you can jump into to get Secret #1, MP5 clips and save gem. Then make your way to the rear of the ship and jump into the Zodiac. Manoeuvre the craft around the ship; jump out on the left side opposite the hut. Climb the ledges until you can jump to the Snow Bridge. Cross it and enter a cave for a large medikit, flares, rocket and save gem. Return to the boat the same way and continue under the Snow Bridge and get out when you reach the ledge inside the tunnel. Light a flare and then slide, jump and grab onto the ledge to check out the crawlspace. Head to the right to get Secret #2, a large medikit and grenades then follow the crawlspace back and drop into the water. While you are wet you may as well get the flares beneath you before climbing back into the boat. Pilot the Zodiac deeper into the tunnel until it opens up and you arrive at a gate. Exit to the shore by the hut and take care of the resistance you encounter, there is also a rocket in the water near the monkey swing. Monkey swing across the bars and head right at the junction before dropping down when the path ends. Continue down the passage killing the guards and guard dogs until you reach a building with an opening in the side. There are shotgun shells behind one building and the guard in the passage has desert eagle clips. Press the button on the wall before getting the shotgun shells under the fuel tank and moving off to the hole nearby. Drop into the hole and swim to the left and get out quickly near the fuel valves. Wade through the water getting the save gem over to the ladder and climb up to the generator room. The room is locked up so head outside and follow the path around to the left. Continue past the kennels and follow the path where you will meet a small army of goons and some annoying pit traps. Grab the grenades under the bridge by climbing down and exchanging a bit of gunfire. Then head back to the hole you originally dropped down to reach the fuel valves. Enter the nearby cave and kill more guards as you make your way to the sliding doors which will slam shut and try to kill you. Do a quick roll to get through the doors and continue killing the bad guys picking up small medikit and shotgun shells. As you head upstairs to get the Crowbar. Return to the area with the hole leading to the valves and backtrack down the dark passage. Climb up into the raised building and flip the switch then pry open the door with the crowbar, don�t forget to pick the crowbar up again, you will need it later. Cross the monkey bars then cross the bridge on your right for a small medikit, then return to the hole and drop down and check out the map which shows which valves need to be adjusted to continue. As you exit this building another goon attacks you, kill him and get his small medikit. Go back to the hole near the fuel tank and drop down when you surface by the fuel valves turn numbers 2 and 4 to open the generator room door. Climb up to the Generator Room and flip the switch to start the machines, there is a large medikit near one of the machines, then return to the kennels and take care of the dogs before entering the building. Get the Gate Key from the desk then return all the way back to the monkey swing where you parked the Zodiac. Go to the building and open it with the crowbar and use the Gate Key and press the button. Another guard will arrive as you leave the building, so be ready for him. Get back in the boat and continue down the passage. You should spot a landing with a red flag to the left. Park the boat and jump out to the shore, kill the goon who is looking after Uzi clips for you. Look for a hidden alcove in the water below and to the left that contains the Hut Key. Hop back in the Zodiac and retrace your route all the way back to the beginning of the level where the hut is. Use the key to open the hut, kill the dog and get Secret #3, Flares, Uzi clips and a Save Gem. Now head all the way back through the waterway, through the gate, just around the next left corner after the red flag are shotgun shells, continue and exit to shore when you reach the end. Fight the guards as you make your way to the top. When you reach the cabin door you will exit this level.
KILLS: 16 ITEMS: 19, Plus Crowbar, Lead Acid Battery, Winch Starter SECRETS: 3 SAVE GEMS: 4
Proceed down the hall and go right running through each of the gates until you hear a second clicking noise. Turn around to find an open passage and head through this and drop down, pick up the MP5 clips. Press the button and venture outside to meet your first flame-thrower guy. They aren't openly hostile unless you attack first, so don't fire on them unless they fire on you FIRST. Head to the first room where three mine carts and turn on the lights in the control room. Kill the mutant and watch out for their poison breath even after their death. Climb to the top of the control room and drop off the back to shimmy over to the ladder. Climb down the ladder so you are hanging by your finger tips then pull up so your feet are just on the bottom edge and backflip with a twist to grab on behind you. Enter the small room to get Secret #1, small medikit and grenades. Head back to the Mine Cart room and get in the middle mine cart and take your first spin around the tracks. Try to keep your speed up for the approaching jump by leaning into the turns and keeping off the brake. Hit the track switch as you go by and exit the cart when it finally stops and pick up the save gem. Crawl under the drills and search the crack over in the left wall for flares then head out and around to the left. Kill a new species of mutant then drop down to the walkway before doing another safety drop to the next lower ledge. Shimmy along each of the cracks as far as you can go before dropping to the next one and reversing direction. When you reach the left side of the lowest crack you can pull up into a passage and move forward. More enemies wait in the passage to be careful as you make your way to the large open area. A new Crowbar rests on the metal walkway and more mutants are lurking about this area. Find the crawlspace in the wall near the mutants and investigate. Go to the rocks on the right, then jump over to the cliff and shimmy over to the crawlspace and flip the switch inside. This opens up the door to the next secret that you can get in a few minutes. Now proceed up the snowy slopes, finding all the flat areas so you can make your way out of this area. Enter the passage and duck to avoid the obstacles and machines, then head up the slope and kill the mutant waiting for you at the top. Return to the mine cart and flip the track switch so you can return to the main room with the other carts. Use the crowbar to open the stuck door and get the Lead Acid Battery. Make a side-trip back to the area where you got Secret #1. A new door is now open in that same area and leads to Secret #2, desert eagle clips, MP5 clips and a save gem. Return to the main room and get ready for your next ride. Get on the lower mine cart and head left building up lots of speed for the big jump coming up. Make sure duck under the various obstacles that threaten to decapitate our heroine and hit the switch. When the cart comes to a halt, you can hop out and collect the save gem then head down the passage to the lower hall. Kill the attacking mutant before continuing and make sure to search the crawlspace under the walkway with the steam for shotgun shells and a rocket. Crawl through and kill the mutant, climb the wall and press the switch at the end of the corridor. Then crawl through to a room, kill the mutant and get the desert eagle clips, and search the pool by the crane. The Winch Starter is on the bottom as well as desert eagle clips and flares remember you need to swim fast to survive the freezing water. Back in the hut press the button on the wall and kill the mutant that emerges and follow this passage to the mine cart. Return to the central mine cart room and take the final ride on the top mine cart. When the ride is over you should be at a crane that is holding a mini-sub, grab the flares from the far ledge then stick the battery in the appropriate slot and use the Winch Starter on the controls to lower the sub into the water. Dive in and quickly get into the sub; pick up the large medikit. You now need to continue down through the gap between the lights and around to the right. Climb out and get the large medikit. Now you need to dive back in and go up the next tunnel for a save gem and small medikit at the top. Use medikits when needed, as your health will certainly be affected before you reach dry land. Do not attack the flame-thrower guy. Above and behind where you emerge is another mutant who needs your swift attention. Drop to the ledge below the bridge and keep jumping back between the ledges until you reach the corner of the lower ledge which also gets you Secret #3, grenades, desert eagle clips and large medikit. Retrace your steps back to the ledge with the grenades above, climb up to the grenades and jump from here to the ledge under the bridge and jump up and grab and pull up to the bridge. There are two more mutants this side of the chasm and a small medikit is above the building with switch. Push the switch and enter the small building to end this level.
ANTARCTICA 3: LOST CITY OF TINNOS
KILLS: 42 ITEMS: 17, Plus Uli Key #1, Uli Key #2, Oceanic Mask #1, Oceanic Mask #2, Oceanic Mask #3, Oceanic Mask #4 SECRETS: 3 SAVE GEMS: 5
Explore the Lost City when you first arrive, then head to the upper level via the nearby ladder. Flip the switch to open the door below then jump to the central column to get the Save Gem and a rocket. Drop down and enter the door and get the 1st Uli key from the alcove off the short hall. Use this key near the black grate in the courtyard to open the next area. The ledge near the first switch you flipped has a second switch outside. Flip it then climb up and back into the building and cross over to the sloped hall and head down to find and flip another switch. You should now have access to a row of five switches in the opposite corner of the large area. So climb up and hit the proper combo (1st 2nd 5th) to access the next area near the broken bridge. Another save Gem awaits to the far left as well as giant wasps. Climb the ledges by the Save Gem then jump over to the bridge and find the invisible ledges that lead to the wasps' nest, flares may help here. Do a running jump to get inside the nest and claim Secret #1, small medikit, desert eagle clips and grenades don�t fall in the hole. Return to the bridge and jump over the break and follow the passage out and to the right. Don't forget to grab that small medikit on the left as you leave. Enter the green passage and kill the two new mutants before arriving at the next tricky sequence. Swinging pots of fiery coals sway back and forth. Run past them making sure not to get burned. Enter the next area and head over to the ledge on the left to kill more wasps, then continue in that direction. Further down the hall is another switch, which summons three more mutants. When they are dead, proceed into their lairs and find the next switch, which opens a crawlspace outside. Climb the pillar and jump to the ledge, then follow the ledge over the gap to the new crawlspace. Begin by going to the end of the walkway avoiding the hot coals and jump to the ledge on your left enter the crawlspace to get the flares and Uzi clips. When you exit jump to the grey ledge on your left, climb up to the next ledge enter the crawlspace, pull this switch then exit and jump to the next big ledge on the left. Enter this crawlspace and pull the switch. When you exit this crawlspace you can use the new configuration of ledges to reach the ground. Some more wasps attack you when you reach the floor. Find the switch at ground level and pull this, climb to the new ledge above you and pull this switch which will drop you down again. Climb back up to the first switch in the crawlspace opposite where you entered this room and pull that. Now proceed to the new ledge under the long walkway. Monkey swing over to the next switch and pull that. Now when you exit there is a small grey ledge on your left, jump to that and climb above the monkey swing to the next switch. The next sequence of moves leads you to Secret #2, which is behind a timed door. Don�t stop for anything, mutants, wasps or swinging coals. You just can�t afford the time delay of killing things. Immediately after flipping this switch, run back down the hall and drop off the walkway to the ledge on the left. Do a safety drop to the floor then move down the hall sprint across the next room to the far left corner and climb the ladder, flip the next switch. Run towards the column of light and head up the stairs to the right of the bright light and follow the passage down and to the left. Return past those swinging coals and go across the bridge. Jump off to the right and slide down the cliff to the bottom and get inside the door before it shuts. Inside is Secret #2, desert eagle clips, large medikit and a Save Gem. Flip the switch twice to get back out, then return to the room with the column of light. The light marks the centre to the next four rooms. Each room contains a puzzle dealing with one of the four elements and when solved, will reward you with a mask. Get all four masks and use them on the statues below to open the way to the boss. The Earth room is the easiest of the four and contains this level's final secret so we'll do that one first.
EARTH ROOM.
Keep to the right as you enter the Earth room, which is full of quicksand. Get out onto solid ground after you pass the markings on the right wall. Turn around and do a standing jump to the corner block where you got out, then jump to the ledge opposite, another ledge is on your left. Climb into the crawlspace for the switch and a small medikit. Return to the quicksand and climb out again. Follow the path to a small room and take the 1st Oceanic Mask and watch as the ceiling starts to crumble. Getting back is a bit more difficult as the floor isn't as easy to navigate. Hop along the ledges on the wall then make one more leap around the corner to the sloped ledge and exit this room. Climb down the ladder; go along the corridor and slide down the slope. There are desert eagle clips in the right alcove by the 1st swinging coal, run past the 2nd coal and pull the switch then climb the ladder. Wait for the hatch to close then go through the metal gate. Return to the hall with the swinging coals and you should now see a block you can run and climb onto to jump to the ladder and climb up to Secret #3, large medikit and save gem. Now return to the column of light and finish the remaining three rooms.
WATER ROOM.
Let's do the Water room next. Start swimming and try to swim past the blades in the direction they are moving to minimise the damage. Swim down through the first of the blades to reach the clock and head to the left alcove to catch your breath and flip a switch. Head back to the clock and go through the hole to the right and up into a new area which holds Uzi clips and desert eagle clips. Get more air and flip the next switch to open another door revealing the 2nd Oceanic Mask. Get the mask and save gem and flip the next switch before returning to the clock picking up MP5 clips as well. Fill up your lungs once more in the left alcove before going through the hole at the bottom of the clock. The current will pull you along into a shallow tunnel of water and eventually the exit.
WIND ROOM.
The Wind room is just an annoying maze. Follow the map included to get the goodies and go to the
ramp. Head up the ramp and start jumping back and forth between the
ledges to trigger the log trap. Make your way to the other end to
claim the 3rd Oceanic
Mask. As you retrieve the mask a door opens to your right, go
through this door, when it closes fall into the water and return to
the four gateways in the upper chamber of the light room. You have
nearly finished these tiring and challenging rooms now.
FIRE ROOM.
Check out the map above your head, which shows you the layout of this place then get ready
to hop some blocks. As you land on block 3 the flames on block 4 go
out so you can get the shotgun shells and large medikit. But it
ignites again very quickly. In the next room there are also some
invisible ledges which are made partially visible with the flaming
dragonheads. Your goal is the ledge on the right with the switch,
which will allow you to obtain the
4th Oceanic
Mask. Once you have the last mask return to the lower level of
the light room and place the four masks on the statues then claim the
2nd Uli Key
from the room you sprinted through to get the timed secret, there are
also some mutants and wasps in this room. Use the Uli key to open the
nearby hall, which leads to the Meteorite Cavern.
ANTARCTICA 4: METEORITE CAVERN
KILLS: 10 ITEMS: 3 Plus 4 x Meteor Fragments SECRETS: 0 SAVE GEMS: 0
Fighting the final boss isn't too bad when you know his secret. His most powerful weapon is his Death Ray which will "Kill You - No Questions Asked - Immediately!". He also never misses, so the trick is to never let him fire it, and he won't as long as you keep the meteor between you and him. So keep your distance and circle to stay on the opposite side as the spidery boss and keep firing. To kill this monster you will have to collect the four meteor fragments from around this room. You will have to stun the Spider-monster long enough to take each piece. Do this by firing on him until he freezes then get a piece and repeat. Always go for the nearest piece and one that is in a direction AWAY from the boss, AND opposite the meteor. This means you may have to do some preliminary manoeuvring to get him in the proper location before you stun him. The boss moves in a counter-clockwise direction around this room (usually), so after you retrieve a fragment, make sure to head right when exiting the alcoves. When you have all four pieces the meteor will drop into the pool and you can now actually do DAMAGE to the boss. Finish him off! Now that things are a bit quieter, climb the ladder to the top keeping to the right. Go past the carved face then come down one step and backflip to the hand of the statue. Jump over to the middle ledge and follow the passage to the left. You arrive high above the cavern and can monkey swing over to the next ledge. From there, jump to the rocky ledge and climb up and outside. Slide down the snowy slope and turn right. Kill any resistance that is still hanging around picking up the large medikit and 2 x desert eagle clips before pushing the button on the wall. Head through the gate to spot an approaching helicopter. Approach the helicopter to end the level and Lara's main adventure in Tomb Raider 3.
KILLS: 2 ITEMS: 11, Plus Vault Key SECRETS: 0 SAVE GEMS: 1
Start by climbing the metal ledges and make your way to the centre structure. Do a running jump to the slope and get the Flares then jump to the centre platform and jump to the platform on the right, climb up for Uzi clips then return and monkey swing out over the cathedral ceiling and drop. CRASH! I told you that you needed to be 100% healthy. Limp over to the large medikit on the landing and fix yourself up. Get the next batch of Flares from the purple platform then jump to the walkway above the bookshelf on the right, picking up large medikit and Uzi clips from the hole, then cross to the walkway below where you got the flares. A switch is in the alcove above the bookcase. Flip it then drop down to the ledge below and jump to the platform on the central structure, crawl to the left and reverse out onto the rungs then backflip to a ledge and jump to another for a small medikit. Return to the rungs and crawl through until you can stand, then do a running jump and grab to the ledge and shimmy left to flip the next switch in the upper alcove and grab the large medikit. A hall should now be open back on the floor level. Head down this hall and run across the floor as it falls out beneath/behind you and flip the switch at the end. Return to the main room via the monkey swing, which takes you over the spikes below. Return to the bookcase and get on the ledge so you can take the monkey swing to the left. Drop and immediately grab so you can pull up to the small area at the other end of the monkey swing and climb above the cable-slide. Get the Vault Key then take a ride down the slide. Make sure to drop off just as you slide into the light to land safely. Pull up onto the area above the pillar then drop and hang off the other side to spot an open door, climb down to a small medikit. Take the monkey swing across as you catch on fire then drop into the water ahead to put out the flames. Swim past the piston and push the button then climb the ladder. Above the ladder, do a quick roll and grab the edge to trigger (but not fall through) the trap door. Jump across the hole and head to the end, climb up and drop through the hole to the vault. Use the key to open it up and shoot out the two grates, one has flares the other can be avoided, as it is a trap. Grab the large medikit from inside the vault and drop into the water. Follow the mummies for a save gem. When you finally surface you will find a guard dog and his master. Kill them and explore the final area. Head towards the items to end this secret level.