Kills: 39 Items: 60, plus Harpoon Gun, M16, Auto Pistols, Uzi's, Guardroom Key, Shaft 'B' Key Secrets: 3
Starting inventory: small and large medi-packs, 2 flares, loaded shotgun and pistols (unlimited ammo).
The level begins with a drop into cold water. There's a great white shark in the pool so turn around and swim down and forward. You'll find 2 bundles of harpoons on the bottom, more harpoons off to the right, and the HARPOON GUN on a sunken box in the corner beyond. Now you can swim back toward the cave and take on the shark. Once the shark is belly-up, swim to the back corner of the pool opposite the area with the boxes where you found the harpoon gun. You'll see two barrels on the bottom. Behind them and to the right there's an underwater tunnel in the ice, containing SECRET #1, the gold coins. There are also 2 more bunches of harpoons on the bottom between two of the ice hills. Climb out onto the small square ledge near the cave. Pick up the flares. Kill the leopard prancing around inside the cave before hopping over. Just inside the cave is a slope with 2 boxes of shotgun shells. When you take the one on the left, a big snowball rolls down from inside the cave. Side flip to the right to avoid it and pick up the second box. Push or pull the movable crate to find a small medi-pack underneath. As you enter the cave from which the snowball came, a leopard will charge. There is more shotgun shells at the rear. Go back toward the crate until you come to an opening on the right. There's another leopard in the cave beyond. Kill it and continue forward down the slope. Turn left to face the flares on the ground. When you pick them up, immediately side flip to the left to avoid the rolling snowballs. Continue forward toward where the snowballs came from. As long as you don't stray to the right, the remaining snowballs will pass by harmlessly. Turn around and enter the cave to the left of where the last snowballs landed. A leopard lurks on the left. Pick up some shotgun shells there and another box of shells in the cave where you shot the previous leopard. Go up the slope toward where the snowballs originated. The gap ahead isn't deep; you can jump it or stay to the left to walk around it. Run up past the shallow alcove on the left to avoid more snowballs coming in from ahead and from the right. Ahead on the left you'll find more shotgun shells. Come back down the slope and turn left into the opening opposite the alcove where the snowballs landed. Go to the back of this cave and climb the ice ladder to the top. When you approach the large medi-pack on the ground, a door at the top of the room opens and a goon in a white suit enters. Take him out and proceed to the top of the room to fight it out with another mercenary, who comes in as you approach. Don't forget to search the bodies for 2 sets of M16 clips. Go through the door and take a standing jump over the snowbank. There's a movable crate on the right. Pull it once, go around or over it to the other side and push it once. Behind it is another movable crate. Pull this one once to reveal a low, narrow cave containing a small medi-pack and shotgun shells. Climb onto the first crate and up the ice ladder next to it. Grab the small medi-pack on the rock next to the zip line handle. Follow the zip line out to the edge of the cliff for a nice view and a pack of flares. If you hang around for a little while, an eagle will fly in. Use the Action key to grab and hold the zip line. Ride it all the way to the end to land in a shallow trench on the other side of the deep chasm. Kill 2 more eagles. Walk toward the building. A leopard patrols the raised path to the right. If you stay down in the trench, you can kill it safely. Climb onto the icy ledge near the window. Turn around and look to the right. There's a flat ledge in the ice wall that you can jump to. Below and behind that is another trench. This is also snowball hazard. Jump down and turn left but walk forward slowly. As soon as you hear the snowball start to roll, hop back, and it will sail overhead. Continue down the trench. In the pit beyond the zip line you'll find the M16 ASSAULT RIFLE. Return over the ice wall to the trench on the other side. At the end farthest from the building is a flat spot you can jump up onto to get some shotgun shells. From there, jump into the depression ahead. Climb onto the ice block ahead on the left. Below is the deep chasm you passed over earlier. Turn around, drop and hang from the ledge and climb the ice ladder to the bottom. Follow the long tunnel, killing a leopard along the way, to SECRET #2, the gold bars, plus 3 boxes of shotgun shells. Backtrack down the long passageway and climb back up the ice ladder you just came down. Follow the snowy path next to the buildings to the upper end. Hop down and enter the room ahead. Another guy in white comes in from the right. Kill him and take his M16 clips. At the far end of this series of rooms, behind some barrels, you'll find the GUARDROOM KEY. Take it and return to the lower room. Pull the switch in the barred alcove to open the door on the other side of the bars. Return to the icy path where you dropped into this area. Climb out on the right. Go down the path to the first ice window. Shoot it out, enter and unlock the GUARDROOM door. Kill the yellow-jacketed mercenary who emerges. Pick up automatic pistol clips and shotgun shells from the floor of the GUARDROOM. Exit through the door where the mercenary entered and follow the path to the small medi-pack. Return back through the GUARDROOM and continue straight ahead to a movable box. Push it out of the way and go into the dark, snowy area on the right. Take a standing jump up the slope, then a running jump across the deep pit to grab the opposite edge. Pull up and continue forward. Climb onto the step, turn right, and jump over the ice hill to land in a depression where you'll find the AUTOMATIC PISTOLS. Take the automatic pistol clips in the doorway above and go through this room to the snowy area between the buildings. Ahead and to the right, through an opening in the rocks, is the door to the GUARDROOM. Go through the guardroom, out the door opposite the barrels, and along the snowy path again. Along the left side of this path is a snow ledge that dips down in the middle. Step up onto this ledge for a panoramic view and a little sniper action. There are mercenaries down below on both left and right. Go for the one on the left first. Get a lock on him with the pistols or M16 and hold the button. When he falls, walk up the snow ledge toward the right. From the top, you should be able to kill the guy in white down below. You may also be able to target a third mercenary on the roof of the building above the white-suited guy. Now return to the lowest part of the snow ledge. Look down and you'll see a short ramp between the cliff side and the longer ramp leading from the cave on the left. Safety drop down onto it. Shoot the eagle that comes in from above before going into the cave. There's a leopard in the cave, so go carefully. When it's dead, pick up M16 clips from the mercenary and a small medi-pack lying on the ground. Pull the switch to open a door in the back of the cave on the other side of the chasm. You'll also find the SnowCat parked in a room off to the left. Climb down the ice ladder on the left side of the ramp. At the bottom are shotgun shells and flares, along with another leopard. Now climb back up to the snowmobile and jump it across the gap, run over the white-suited mercenary if you didn't kill him from above. Dismount and pick up his M16 clips. Go through the open gate. Climb onto the first block and await the arrival of a goon on a snowmobile. Take him out from up on the block, since he can easily follow Lara through the door and run her over. One block has M16 clips on top; there are automatic pistol clips on a snow ledge next to the door on the right, and more M16 clips and a large medi-pack on one of the other blocks. Take his snowmobile and exit through the door on the left. Follow the path to the top, killing the mercenary there, if you didn't do it earlier. Take his automatic pistol clips. Ahead is a ramp with three ice windows. Drive the snowmobile up the ramp (mind the gap or you'll crash into the pit), bust through the windows to the area on the other side. Dismount and climb into the wooden opening without windows on the left. Soon the snowmobiler will ride in and you can kill him from here. Climb through the wooden opening on the left side of the first open area. Beyond is a building and a frozen pool. Find the switch in the dark corner on the left. Pull it to cause an avalanche that breaks the ice on the surface of the pool. This also alerts the mercenary inside the building, who comes out to investigate. Kill him and take his small medi-pack and M16 clips. Go into the building and pull the switch to open the wall of ice back in the snowmobile area. (Note the closed door near the switch. This will open later.) Wade into the pool. At the deep end, swim down and follow the underwater passageway. Surface in a pool. At the far side of the cavern, there's a large medi-pack up on a tall block of ice. Find the angled wall next to the block with the medi-pack. Stand Lara with her back to the slope and her chest against the medi-pack block. Back flip onto the slope and then quickly jump and grab to catch the edge of the block. Pull up. Once you break any of the ice tiles or explore along the side path, your first new ally appears on the block above the medi-pack. These icemen will help Lara fight her enemies, so don't harm them. If you do, they will attack. When you pick up the medi-pack, a pair of snowballs falls from the ceiling, breaking through the ice floor. This also causes the pool where you entered to freeze over so you can reach some goodies. Make your way back to that area. Take a running jump to the snow ledge on the right (Lara's right when she's facing out into the cavern), then go left or right at the mound of clear ice and follow the path anti-clockwise along the wall of the cavern. This will lead you back to the frozen pool, where you can now get the Uzi clips and grenades from the ledge. Slide down the ramp of bluish ice to the floor of the cavern. There are 3 more icemen here to assist. SECRET #3, the gold skull is behind some panes of ice near the middle of the cavern. Shoot the ice to get at it. When you pick up the skull, 3 mercenaries enter from the tunnel to the left of the ramp. The icemen will help you fight them. Once the mercenaries are history, search the bodies for shotgun shells, 2 sets of Uzi clips and a small medi-pack. Go through the ice window where the mercenaries entered into a long, U-shaped tunnel. A leopard will charge, bring it down before it gets to Lara. Continue along the tunnel to the top. Turn right and climb the ice ladder to the top. You emerge back at the building and frozen pool. The door opens automatically. Go through the building, cross the pool and climb out through the wooden opening. Continue straight on to the area with the ramp, which was previously concealed behind the ice windows. Two bad guys--one in yellow ahead on the right, one in white just inside the entrance on the left--make things difficult for you. Kill them, and take their stuff: M16 and automatic pistol clips. Pick up the flares on the block near the wooden gate. There's another white-suited guy beyond the gate. Open it using the switch up on the ledge to the left of the opening where you entered. Kill the goon, and pick up another small medi-pack. Now climb onto the stone wall to the left of the gate. Get Lara's health up to 100% and save your game; you're about to take a long drop. Position Lara on top of the wall so the gate is behind her on the right and the jagged wall of snow is in front of her. Now aim a little to the left of the joint in the textures of the snow wall and take a running jump. Immediately press Roll, to turn in the air and land so Lara is facing uphill as she slides down the back of the slope. Press Action to grab the lowest edge. Traverse all the way to the left corner and drop. Once you've made it to the floor of the chasm alive, pick up Uzi clips, a large medi-pack and the UZI'S. Climb the ice ladder beyond where you picked up the Uzi's and you'll magically emerge on the other side of the ice window in the snowmobile area. Head to the left, then left again to return to the ramp. Pick up a snowmobile on the way. Go up the ramp, turn right, and continue past the guy in white who you recently killed. As you head up the hill, give the snowmobile some gas to jump the pit. You'll land on the other side near a wooden block. The next area, a slope down to the right, is also a snowball trap. Stay in the middle of the slope and the rolling snow will miss you. Go through the doorway into a series of connected rooms. As you go up the hill, a mercenary in white comes to meet you. Kill him; take his automatic pistol clips and the large medi-pack on the ground. When you pick up the medi-pack, another mercenary comes in from the snowball trap area, so stay alert. Dispatch him and take some grenades and the SHAFT 'B' KEY off the body. Continue to the top of this series of rooms. Use the key to open the wooden door next to the lock. Enter carefully; there's a leopard just inside. If you accidentally fall, it's not a long drop, but it puts you way back at the guardroom area. Cross the walkway to the room beyond. Pull the switch to open the metal door back near the shaft B lock. Return there and take on yet another angry mercenary. He's carrying a pair of grenades. There's a box of shotgun shells on a table in the next room, but you'll need to take out 2 more mercenaries in the room beyond before getting them. One of these guys has a small medi-pack, the other shotgun shells. When you enter the next open area, an eagle flies in from above. Farther along, is a covered structure with a switch. This opens a nearby trapdoor. There is a sniper on top of the high structure beyond the switch area; a second sniper appears when you throw the switch. You can take them out together or kill one, throw the switch and kill the second. Drop through the open trapdoor into an icy pool below. Swim through the wooden opening toward the ledge with the iceman to end the level.
Kills: 90 Items: 58, plus Grenade Launcher, Circuit Board, 1st Keycard 1, 2nd Keycard 1, keycard 2 Secrets: 3
Jump into the water and swim forward and up to another opening where you can surface. When you do, the three small, square doors at ground level open. You'll emerge under fire from a sniper up in the opening on the right. A Doberman emerges from one of the small, square doorways and attacks from behind. If you wait a minute, another thug with a shotgun will come downstairs and through one of the square doors. He drops some shotgun shells. These guys are foot soldiers for A.V.A.L.A.N.C.H.E. There's also a large med-pack in the small room below the ledge where the sniper was. Go through either small square door into a room with a pool. Another Doberman sneaks up as you explore. Pick up the flares on the ledge across the pool next to the yellow tank. Now head up the stairs. As you approach the shotgun shells near the window, 2 guys carrying flamethrowers come into the room below and start up the stairs. Shoot out the window near the shells and jump down into the room where you started. Shoot the flame-throwers through the windows, stay against the back wall. Just be sure not to step on the square in front of the pools, which re-opens the small, square doors. One of these guys has a small med-pack. On the upstairs wall near the opening above the pool, you'll find a switch. Pull this to open a door elsewhere, releasing another goon. Jump over the hole in the floor into the doorway opposite the switch, where the goon is. Go back into the hallway and continue past two doors, a closed one with wooden crates behind it and the one you just opened, to the upper opening where you killed that first sniper. Relieve him of some shotgun shells and pull the switch to open the door to the room with the crates. Follow the hallway back to that room. Just inside the door is a movable crate. Pull this out into the hallway (4 times). Turn left, go down the stairs, then climb into the raised opening on the right to get back to the crate room. Pick up the 3 sets of M-16 clips from the floor. Pull the other movable crate to reveal SECRET #1, the gold coins. Exit to the right and go to the second door (the one you opened with the first switch). Climb over the metal ledge and continue to a windowed room with 2 bad guys pacing around inside. If you walk along the ledge near the windows, you'll hear the door open and one of the mercenaries will come out. You can kill him as he approaches. Don't forget to take his small med-pack. You'll have to go around the building and inside to get the second guy, who's carrying 2 boxes of shotgun shells. Inside the room with the windows is another switch. Use this open the gate just outside leading to the next area. On the way out, check into the hallway ahead with the carved portraits of Joseph Stalin. You'll return here later for a secret. Enter this area and run across to the wall near the box with the shotgun shells on it. There are 2 snipers on the roofs, one on each side. Take them out before exploring any further. Continue forward to the alley on the left. Hop up onto the block with the M-16 clips and you'll be able to kill the Doberman that charges from the alley without getting bitten. You'll find a box of flares in the snow at the back of the alley. Come back out to the main area and head to the left. Inside the cave you'll find another dog and some more M-16 clips. Return to the open area and use the box under the hammer and sickle sign to climb onto the roof. A goon with a club pops out from behind the roof peak, and 2 crows fly in from behind as you fight. When it's over, grab the goon's shotgun shells. Jump across the alley to the rooftop where the first sniper was standing. Get more shotgun shells from him. Then explore inside the small door, another club-carrying baddie will emerge. He's carrying a small med-pack. Carry om past the big door to the second fallen sniper who has more shotgun shells for you, and there's another box of shells laying in the snow nearby. As you approach the doorway beyond where the sniper fell, a guy with a shotgun emerges. He also has a small med-pack. Enter the room he came from and use the switch to open the nearby door. Inside you'll find a CIRCUIT BOARD guarded by an angry Doberman. Take the CIRCUIT BOARD back to the larger opening at the other end of the open area (the one between the two rusty, circular ducts). Inside you can place it in the electrical panel to open the door. Enter the dark room and immediately climb onto the block ahead and a little to the left to await the arrival of an armed snowmobiler. He can't run over Lara when she's on the block, but he can still shoot. So take him out quickly. There are also 3 rats scampering around on the floor. After taking care of the snowmobiler. Scour the room for goodies: flares on a box to the right of the entrance, M-16 clips off to the left behind a low wall, a large med-pack and a KEYCARD (type 1) on some crates near the far left corner, and Uzi clips behind one of the ramps. (Watch out for rats in case you missed any.) When you take the keycard, a bad guy with a club appears down below in the open area near the door the card will open. If you wait inside this room, he'll come to you. Kill him and grab his small med-pack. Along the right wall near the back, there is a movable box. Move it aside to find some flares underneath and an opening behind it. Follow the ramp down to a metal ledge. Climb onto it and take out the guy with the shotgun on the other side of the pool and a snowmobiler who comes up the other ramp. Dive into the pool, find the lever on the central column and pull it to shut off the propeller. Surface and climb out of the water above the lever and to the right. A man with a flamethrower approaches from the dark hall ahead. Take him out before he gets close enough to toast Lara. Get a small med-pack off his body and some flares in the room at the end of the hall. Return to the pool and take a running jump to grab the ridged metal wall, which serves as a ladder. Climb up to the room above. Pull the movable crate. When you pick up the grenades underneath, a door opens on the other side of the room. Go inside and get more grenades. When you do, a second door opens behind the crate, giving you access to the GRENADE LAUNCHER. Dive back into the pool and follow the underwater passage past the propeller. Pick up 2 sets of automatic pistol clips on the bottom. Turn around, swim to the rusty ledge and climb out. Kill a rat and claim 2 more sets of automatic pistol clips. Swim to the other end of the hallway and exit through the panel with Stalin's face on it, which opens as you approach. You emerge in the hallway near the double doors below the ramp. Head to the left, cross the open area and use the KEYCARD in the YELLOW STAR LOCK to open the door under the big fan. There is another snomobiler around this area for you to dispatch. Enter the small room ahead, and pick up another KEYCARD (type 1). When you do this, a goon with a club will vault over the doorway ahead. Kill him and take his small med-pack. Climb into the room from which he came. There is a RED STAR LOCK here, as well as a switch. The switch opens the outer door, and your card doesn't work in this lock. To get the right card, pull the switch then climb back into the doorway. Another bad guy will appear in the next room. This one has what you need: a KEYCARD (type 2) with a red star. Before unlocking the door, backtrack for a secret. When you crossed the threshold near the YELLOW STAR LOCK, you also opened a door back in the short hallway with the carved portraits of Stalin. To get back there, leave the keycard rooms, make your first left (into the doorway through which you entered this area). Then turn right and you'll see it. The door at the right end of this hallway is now open. Go inside, climb up onto the slope, and pull the switch on the right. This opens the door at the top of the slope and lets in 3 Dobermans. Beyond the door is an open area with SECRET #2, the gold bars. Return to the keycard lock rooms and use the TYPE 2 CARD to open the RED STAR LOCK. Use the switch to open the outer door. Then hurry through; it's timed. Advance to the open, rocky area on the left. Two nasty guys with clubs attack, one from the right, one from the left. Take care of them, then climb up the snowy rocks in the left corner. At the top, turn right and walk along the ledge toward the rusted metal support beam. Take a standing jump to the beam, where you'll find some flares. Ready a weapon, then cross the beam to the area with the wooden crates. Two thugs with shotguns emerge from behind the crates. When you've dealt with them, find the movable crate near the back. Slide it aside and go around (or over) it to step on the spot where it was, then jump on top of it to avoid being cornered by 2 vicious dogs. Kill them. Move the first crate against the wall or the wooden ledge. This will enable you to pull the second movable crate aside to find a grenade and 2 sets of Uzi clips underneath. There's also a large med-pack on top of a box on the other side of this area. When you pick it up, another bad guy exits the building below and climbs up the rocks. You can easily kill him before he gets to Lara. He drops a small med-pack. You can also shoot the guy pacing around behind the building from the top of this box. Safety drop down onto the rusty ledge closest to the spot where he was pacing. Climb up to find 2 sets of Uzi clips on the ground near the window. Walk back to the edge and slide down toward the second building. There are clips for the automatics on the iron support sticking out of the snow off to the right. (Use a standing jump to get onto the snow next to the support.) If you want all the kills, take a running jump over to the rectangular ledge made of rusted metal. When you do, a crow will fly in and another goon will come out of the building to attack. When you're ready, climb up to the door of the second building. There's a rat just inside and 2 guys with flamethrowers in the next room (behind the metal bars). Climb onto the rusted metal ledge on the left. Don't hop down on the other side yet; there are 3 more rats there, and the whole area is rigged with lethal rolling barrels. Instead, wait for the flamethrowers to appear behind the bars and shoot them. Hop back behind the metal ledge if they start to shoot flames. If one of them comes to the barred doorway, you can back up onto the steps outside, where it's safe. Now clean up any leftover rats, jump down into the area behind the ledge and make a dash for the alcove on the left to avoid the barrels. (You may want to trigger all four sets of barrels so you don't have to worry about them later.) At the top of the barrel slope on the left is a depression with a trapdoor and another YELLOW STAR LOCK. Use your remaining KEYCARD to unlock the trapdoor and the big double doors in the barrel area. There's another flamethrower waiting for you outside. Climb out of the pit, run through the double doors into the small doorway beyond, turn around and take out the flamethrower as he follows you in. At the bottom of the larger pool, you'll find 2 sets of Uzi clips, a small med-pack and flares. In the smaller pool at the far end of the room, there are grenades and a large med-pack. Now head through the doorway between the yellow and brown signs. Climb onto the ledge just inside on the right. You can kill guy with the shotgun on the ledge above by jumping up to get a lock on him, then hopping up and down while firing. Climb onto the ledge for 2 sets of M-16 clips. Then drop down and continue on. Enter the cave and go to the right to the end of the metal walkway. Take a running jump to grab the square stone block just above the bridge with the skeleton on it. Pull up. If you like, you can now shoot the guy you saw through the window earlier with the M16. Below and behind this block is a shallow pit containing SECRET #3, the gold skull. Grab it and climb back up to the block above the bridge. Turn and drop back to hang off the edge of the block, but don't drop to the bridge yet. When you hang there, 2 baddies with clubs emerge. Pull up and take them out from relative safety; then drop down to the bridge. Cross the bridge and jump over to the rocks on the right. Kill the bad guy above if you didn't already, along with 2 meddling crows. Climb up to where the bad guy's body is and pick up automatic pistol clips and a small med-pack from the ground. Climb back down to the skeleton bridge. Take a standing jump to grab the ridged metal wall. Climb down to the bottom, then climb sideways as far as you can to the left or right. This will enable you to drop onto one of the flat ledges at the sides of the ramp. Walk back to the skeleton, take the large med-pack and kill the 5 rats that emerge from the hole. Slide backwards down the slope, grab the edge and drop to the ground. Turn around and head to the left side of the cave. You'll find 3 boxes of shotgun shells behind a low wall. Go through the tunnel near the skeletons to finish the level.
Kills: 61 Items: 58, plus Mask of Tornarsuk, Gold Nugget Secrets: 3
As you slide, jump to grab the ledge with the flares. Pull up and take them. Then either safety drop or hop down to the slope below. Slide to the bottom where you�ll find two skeletons. Among the remains are shotgun shells and more flares. Continue along the dark passage. As you approach the small med-pack on the ground, a rat sneaks up from behind. Ahead is a section of break-away tiles with spikes below. Beyond that is a short ramp down and two converging spiked walls. One comes in from ahead, the other from the right. Run across the break-away tiles and duck into the hallway on the left. When the first spiked wall passes, run into the alcove behind it (where it came from) and wait for the second wall to pass. Kill the 3 rats nibbling on Lara�s bootlaces and pick up 2 sets of automatic pistol clips from the ground where the second wall came from. Go to the end of the hall (where the second spiked wall went), pull the metal box with the gold chain away from the wall and move it aside. Follow the passageway to a big, open area with huge, square columns. Enter the cave and kill 2 wolves. There�s a third wolf sleeping near the left rear column. You can sneak up on it, or approach the skeleton with the small med-pack and the wolf will emerge. Take the MASK OF TORNARSUK from the pedestal and the 3 Inuit warriors will animate. (NOTE: Like the ice men, these guys are your friends. If you don�t harm them, they�ll help you fight the real enemies.) Taking the mask also opens one of the doors out of the cave. Enter here and slide down the ramp to land in a water-filled tunnel. Turn around and swim forward down the tunnel. Either harpoon the catfish or turn around and lure it to the other end of the passage where you can surface and kill it with pistols. At the end of the passage with the catfish, you�ll find 2 bundles of harpoons. At the opposite end is the RAT ROOM. Climb out of the pool. As you explore this dark room, 12 rats emerge. Pick up all the items on the ground and move the metal boxes to get at the goodies underneath. In all, you�ll find 5 boxes of shotgun shells, a small med-pack, a large med-pack and flares. Pull the third movable box out from the wall and push it to the side to access the exit. Go up the hallway, running over the collapsing tiles with spikes below. At the end of the hall, turn around and jump up to grab the ladder above. Climb to the top. Push the blue block with the face on it twice, then move it to the side to find SECRET #1, the gold coins, underneath. Go around to the other side of the room. As you approach the skeleton in the passageway, a boulder rolls in. Hop back and to the side to avoid it. Pick up the flares among the bones and continue along the hallway, jumping over the 3 spike pits, until you come to a ledge above the blue cave. Pull the switch to open the double doors below. Return to the left side of the ledge and take a running jump to the ledge jutting out of the left side of the pillar. From there, take another running jump to the ledge with the M-16 clips. After making the pick-up, take a running jump back to the previous ledge and safety drop to the hill below. Go through the double doors you just opened. Pull the switch to open the gate and hang back as the Inuit warriors take care of the 3 thugs in the next room. When it�s over, pick up 2 sets of Uzi clips and a small med-pack from the bodies. At the back of the room on the left is a barred alcove overlooking a room with a pool of molten gold. There�s a large med-pack here on the floor. Get it and backtrack to the climbable ledge on the right. Go through the opening above and drop onto a ledge in the gold pool. Walk to the end of the first ledge and take a running jump to the next one. Jump to the rock ledge on the left. Jump/walk up to the left end. Take a running jump over the molten gold to grab the back side of the angled block near the wall. Pull up, slide nearly to the bottom, then jump to land on the angled block in the corner. Immediately jump again to land on the ledge with the grenades. Walk forward to the other side of this ledge and take a standing jump to grab the stone block ahead. Pull up, turn right (you�re now facing the falls), and take a running jump to the small, squarish block next to the falls. Take another running jump to the next block (it has a flat front and an angled section at the back). Turn left, and take a standing jump to the flat area behind the falls. Climb onto the rock ledge and from there to the higher ledge, which turns into an elevated bridge and runs around the perimeter of the room. Follow this bridge all the way around to the rock pile. Climb up the rocks. About halfway up on the right, there�s a shallow pit containing a box of flares. A little farther on, there�s another pit on the right with a small med-pack. After getting these items, backtrack along the rocks to where they drop off. Climb up the flat, stepped blocks on the left and turn around to face the river of molten gold. Take a running jump to grab the ledge ahead; pull up. Cross the ledge and take another running jump to grab the next ledge. Walk around the hanging rock to the other side of the ledge. Take a standing jump to the opposite bank. Pick up the shotgun shells at the right side of this ledge, and the flares in the pit below on the left. After getting the flares, climb back up and take a running jump to the pillar with the M-16 clips on top. Pick up the clips and shoot the crow that flies in from downstream. Take a running jump to the ledge on the opposite side of the river. Another crow flies in from below. Continue upstream along the rocks. Watch out for the spike pit, and be sure to get the shotgun shells, and shoot another bird at the top of the tall rock outcropping beyond the spikes. Now follow the pathway around the bottom of the outcropping to a low ledge with automatic pistol clips. Climb onto the ledge above where you found these clips. Take a running jump to the T-shaped rock in the middle of the gold river. Pick up the M-16 clips and kill 2 more crows. Back up to the top edge of the rock, being careful not to step off into the molten ore, and take a standing jump with Action to the lower end of the block. Turn right and take a running jump into the hole to land on the safe block. Drop down to the block below to get SECRET #2, the gold bars. Climb up two blocks, turn around and take a running jump to grab the high, square block just upstream. Turn right and take a running jump back to the T-shaped rock where you got the M-16 clips. Take a running jump back to the bank. Continue upstream through the gap in the rocks to a room with a rolling blade. Run carefully past the blade, ducking into the alcoves if necessary. Look in the alcove on the right just after the blade corridor to find a large med-pack. Turn right and continue upstream to a ledge near the molten gold river. Take a standing jump with Action to land on the square block in the river near the right wall. Jump from block to block upstream: a running jump to the second block, standing jump to the third, running jump to the fourth, standing jump to the fifth, then turn right and take a running jump to the sixth and last. From here you can pick off the polar bear in the cave ahead using the M-16. Take a running jump from the block into the pool of water ahead. There�s one of those biting fish waiting for you. Either harpoon it, or swim forward and down through the passageway, then up to surface in the polar bear cave. Pick up the large med-pack among the bones. Go through the square opening to a ledge above water. Take 2 steps back from the edge then a standing jump to land on the rock with the harpoons. Jump into the shallow water on the right, then advance carefully into the cave. When the second polar bear emerges, back up into the waist-deep water to shoot it from safety. Pick up 2 sets of Uzi clips in the bear�s lair. Now float downstream to a small, square opening in the cave ceiling. There are 2 sets of M-16 clips on the bottom of the next underwater room. Notice the items behind the ice windows. You�ll get those soon. Climb out of the water through the square opening. Grab the small med-pack and flares from the ledge. Take a running jump from the ledge across the gold river to grab the ladder. Climb over to the right and dismount on the ledge. Head down the ramp to the left. Push the button to open the nearby door and immediately back flip so Lara�s back is against the wall, avoiding the 2 rolling boulders. Climb down the ladder inside the doorway near the button. At the bottom, climb to the left and drop to safe ground. Press the button, roll and run to the side to avoid the boulder. Go up the ramp and climb onto the ledge inside for grenades. Then go through the doors you just opened. Pick up 2 sets of Uzi clips, then climb through the rock tunnel to the locked double doors. Go to the left and kill the mercenary in the cave ahead. Take his M-16 clips. Explore these buildings thoroughly before flooding the area. As you poke around, 3 more mercenaries will come out of hiding. One is carrying Uzi clips, one a small med-pack and one M-16 clips. There are three buildings, one set apart and another pair one next to the other. The first building contains automatic pistol clips. There�s another small med-pack on a pillar in the gold pool which you can get in a minute. Inside the right building of the adjacent pair, you�ll find a small med-pack and a switch. Pull this switch to open the double doors near where you entered. To get back there, exit the building and go up the stairs on the left to the path carved out of blue stone. Follow that path to the doors. Enter and pull the switch there to raise a barrier in the ice-window pool and flood the area with the buildings. Return there and swim down to pick up some things on the bottom: 2 bunches of harpoons below the now-submerged walkway and the GOLD NUGGET, plus the small med-pack on the pedestal. Inside the lower levels of the buildings you�ll find a large med-pack and 3 sets of automatic pistol clips. Each pick-up is guarded by a biting fish. Use the GOLD NUGGET in the receptacle at the top of the orange stairs to open the doors there. This next section is much easier than it looks. There are three walkways. The left and right ones have moving panels with spikes. The center one has a rolling blade. Walk or run down the left pathway until the spikes start moving. Roll and run back to the wall, positioning Lara on the safe spot between the walkways. When the spiked wall arrives, go back down the walkway behind it. Don�t go all the way to the end, as there is molten ore in the alcove. Turn left and take a running jump to the ledge in the corner. Pick up flares and a small med-pack from the skeleton. Return to the wall near the entrance. Repeat the same procedure with the second spiked wall. Go to the end of the rightmost walkway and take a running jump to the ledge in the corner. There are no goodies here, but you can climb higher onto the brown rock ledges near the rivulets of molten gold. Climb up to the barred window. Turn around and jump up to grab the ladder. At the top, turn around and jump to the flat spot on the right to find another ladder. Climb to the very top of the rocks. Take a standing jump over the stream of gold. Look over the edge on the left. Locate the flat ledge below and slide backwards down the rock face, grab the edge, and drop to the flat ledge. There�s a ladder inside the opening. Climb down to get SECRET #3, the gold skull. Return up the ladder, turn right and jump over the slope to the corner ledge. Climb over the block on the right and slide onto a flat ledge. Here you�ll find another ladder which you can climb to the top of the cliff. Walk back to the other side, again jumping over the stream of gold. Climb down the ladder into the pit. At the bottom of the ladder, drop onto the break-away tiles. Run forward, then make a U-turn around to the left. Jump to clear the gap and land on the break-away tiles on the other side. Keep going to the solid block with the large med-pack. Now, either take a standing jump from the BACK corner of the block or run off the remaining broken tiles to land on the brown area of the funnel below. Slide down the chute. Continue to the cage. Drop through the square opening to end the level.
Kills: 46 Items: 47 Secrets: 3
The level begins with a view of the cage from outside. Several
ape-men are running around outside. Slide the movable box toward
the gold square on the floor and get the flares underneath. Push the
box onto the gold square to open the trapdoor. Pull the switch to
open the cage door. Get up on the blocks. The 3 yeti's can climb up
to reach you, but this will buy you a little time to shoot them as
they enter the cage and come around the trapdoor to climb up near the
switch. Before going into the trapdoor, exit the cage and explore a
bit. There are Uzi clips on the ground near the door, plus more
flares and a small med-pack on the rocks to the left. As you scout
the area, another yeti emerges from the cave on the left. When you�ve
killed it, enter the caves. The right cave contains a box of shotgun
shells. The middle cave has more shells and a spike pit, and the left
cave, a large med-pack. When you pick it up, you�ll need to deal with
another yeti who comes down from the cage area. Return to the
trapdoor in the cage and climb down the ladder. Drop onto the gold
block below the ladder. Go around to the right and jump into the pool
of water. Surface and climb out on the ledge near the gold panel with
the face. Climb onto the ledge to the right of the door. Continue
into a short hallway where you�ll find Uzi clips, M-16 clips and a
small med-pack. Turn around, walk forward and find another ledge on
the right. Climb onto it and follow the passage back around to the
pool of bubbling gold. Jump to the square ledge jutting into the
pool. From there, take a running jump to the alcove with the shotgun
shells. Take another running jump back to the ledge. Look into the
next room where there�s a pool of molten gold with several angled
blocks in it. Take a standing jump onto the right side of the
rectangular slope, slide forward and jump to land on the flat spot in
the far right corner. Go up the ramp, climb onto the high ledge on
the left. Go around the left side of the orange structure, kill the
yeti and pick up some shotgun shells. Slide down the rocks on the
other side of the orange structure to the opening. Drop down into
another cage. This section is illustrated in the diagram. Each switch is numbered (1
through 6); each door is labeled with a letter (A through G). When
you begin, all gates are closed, all switches in the up position.
Pull switch #1 (in the cage where you start) to open doors A and B.
Go through door A, which you just opened, and pull switch #2 in the
next cage to open door C (ahead) and close door A. Go through door C
into the next cage and pull switch #3 to open doors D and E, and
close door B. If the leopard in the cage at the far right (bottom of
the diagram) went into the adjacent cage (bottom left of diagram,
with pool) when door B was opened, it will now be able to reach you.
Go through door D, pick up the shotgun shells, and pull switch #4 to
open the exit door. Go back through doors D and C, then through door
E into the cage with the pool. Pull switch #5, which opens doors A, F
and G. Use switch #1 again to open B (it also closes A, but you can
exit through G). Go through door B and pull switch #6 to open door H
(it also closes F). This lets in the second leopard if he�s not
locked behind the exit door. Use switch #5 again to reopen door F
(and also open A and close G). Go through doors H and F, grabbing the
automatic pistol clips from the pool and the small med-pack on the
ground near the exit door. Go through the exit door and to the left.
Slide down the ramp and jump to grab the ladder. Climb all the way
down to the spikes. Let go and walk through the spikes to get the Uzi
clips. Climb back up the ladder and to the left, where you can
dismount on a spiked ledge. Turn around, walk through the spikes, and
take a standing jump over the opening to the ledge beyond. Now you
can get the flares and automatic pistol clips you saw through the
grates from below. Go up the stairs and along the hallway to a T
intersection. Go right at the T. Don�t jump over the ramp ahead or
Lara will land on the spiked ledge. Instead take a standing jump up
onto the flat spot on the right, where you�ll find the automatic
pistol clips. Hop back down and follow the hallway down the stairs to
SECRET #1, the gold coins. Taking the
coins opens the trapdoor. Now there�s a yeti running around in the
cages below. Drop down into the cage and kill the yeti. Return to the
exit door and this time follow the footprints up the long ramp up to
the right. Climb the rocks to the orange opening. When you take the
large med-pack near the skeleton 2 yeti charge up the hill. Take care
of them, then jump down to the flat area. Avoid sliding into the pit
of molten gold. Take a standing jump up to the flat spot in the
center of the clump of trees. Another yeti charges in from the left.
You can easily pick him off as he approaches. Now walk out onto the
wooden bridge. Turn left and do a tricky running jump across the pool
to grab the dark green ledge with the two sets of automatic pistol
clips on it. To line up this jump, position Lara at the back edge of
the bridge with her left hand just touching the bridge support. Don�t
get too close to the support or she�ll knock into it when you do the
running jump, and she won�t make it to the ledge. Pull up, grab the
clips, then go to the back of the ledge. Take a running jump to the
angled stone ledge against the back wall. Slide back, grab the edge,
and traverse as far as you can to the left. Pull up. Go around to the
left and take a diagonal standing jump to grab the edge of the wooden
bridge. Pull up and cross the bridge. Take a careful standing jump to
the ledge with SECRET #2, the gold bars.
After getting the bars, slide down the ramp and take a standing jump
to the root with the M-16 clips. Walk up to the peak of the root.
Turn to face the orange opening where you started, and take a running
jump (don�t press Action) to the green-and-brown ledge. Jump back up
to the ledge between the trees and, this time, go all the way across
the wooden bridge. Look to the left across the stream of gold to
locate the ledge with the pacing Inuit warrior. Take a running jump
to grab the edge of the ledge. Pull up and follow the warrior to a
barred window with a small med-pack. Take a running jump back to the
path and go to the left to enter the building. Inside is a hallway
with barred windows surrounding a large room with an X-shaped golden
path. Go down the hall to the right. Near the end you�ll find some
grenades. Come back to the entrance. On the way, you�ll see a switch
on the right. Pull it to open a trapdoor in the room with the X path.
A mercenary drops down into the room. Continue past the entrance to a
pair of switches. Use the one on the left first. This opens 3 doors
in the X-path room, letting in 3 Inuit warriors. After they finish
off the mercenary, pull the right switch. This opens the door into
the X-path room. Go in and pick up the large med-pack. Doing this
opens the gold door at the end of the hallway outside, releasing a
yeti. Cross to the far corner of the room from the entrance to blast
the yeti before it reaches Lara. (just be careful not to accidentally
target the warriors.) Climb back into the doorway to shoot the sniper
in the cage above. Go down the hall to the right (where the yeti came
from), picking up some automatic pistol clips on the way. Go through
the gold door and get the Uzi clips at the back of the room. Slide
down the ramp with the greenery. Don�t rush forward; it�s a long
drop. The grunting sounds should alert you to the presence of a
couple of yeti's in the treetops above. Jump to the green ledge
ahead, then take a running jump to the next ledge to get the flares.
Jump back to the previous ledge. Walk to the right end and take a
standing jump to grab the shorter wooden bridge. Pull up and walk to
the higher end. If you turn around here and look up, you may be able
to shoot the yeti's from below. Jump to grab the ladder on the tree.
First climb down. Near the bottom, backflip off the ladder to land on
the ledge behind. Take a standing jump from the BACK of the ledge to
the molten gold square with the two sets of grenades. This square is
safe. Jump back to the ledge, then jump to grab the ladder. Climb all
the way to the top. Kill the yeti's and pick up small med-pack. Jump
over to the skeleton. There are automatic pistol clips among the
bones of the second skeleton and M-16 clips nearby. Climb down the
ladder near the second skeleton to get another small med-pack. Stand
at the right side of the ledge where you got the med-pack facing the
ladder. Light a flare and side flip onto the gold ramp. When Lara
lands on the dark slope, slide and jump the gap to land on another
gold slope. Slide to the bottom and pick up the shotgun shells. Stand
Lara on the golden panel with the face, with her back to the ramp.
Turn a little to the leftand take a diagonal standing jump to the
gold ledge. Follow the walkway with the opening and closing
trapdoors. As you round the bend after the first trapdoor, 2 yeti's
emerge from the dark hole ahead. Back up while shooting, taking care
not to step off into the molten gold. Go into the opening the yeti's
came from. When you take the small med-pack, a third yeti attacks.
You�ll find some shotgun shells and Uzi clips in the dark areas off
to the sides, but watch out for the spike pits. Return to the first
trapdoor. If it�s not open, hop over to the ledge near the entrance
to open it. Then take a running jump into the open trapdoor. The gold
floor here is safe. Follow the passage to a ladder. Climb to the
level of the orange ledge, back flip onto the ledge behind, then
climb onto the orange ledge. In this room, you need to work your way
around the golden slopes counter-clockwise from the entrance to the
gold panel on the opposite side. The sequence of jumps is illustrated
in this picture.
Slide down the
ramp to the right to land on a flat spot. Take a running jump across
the flowing stream of gold to the next flat square. Position Lara at
the MIDDLE of the square and turn about 45 Degrees to the left. Take
a standing jump to a more or less flat spot below (at the lower
middle of the golden slope). Turn so the pool of molten gold is ahead
and to Lara�s left. Take a standing jump from the BACK of the flat
square to another flattish spot two squares ahead (at the bottom
corner of the slope). Take a running jump (without pressing action)
across the gold stream to the flat block one square higher and to the
right. Turn right to face uphill. Take a standing jump from the top
edge of the flat square to ledge at the base of the ramp. (The gold
stream will be on the right.) Turn left (the ledge with the gold door
will be ahead and above) and take a standing jump to the flattish
spot above and to the left on the hillside. Walk to the top of the
flat spot and from there, jump up to the long slope and slide down to
the flat spot near the molten gold stream with the flat, gold panel
above it. Take a diagonal standing jump onto the ledge in front of
the gold panel, and the panel will shatter. Inside is a small room
with some items lying on the floor. Be careful only to walk on the
squares below the shiny gold ceiling squares. Walk forward, take the
flares, and kill the leopard that charges in from the next room. Get
the small med-pack, then return to the square where you got the
flares. Turn around so the exit door is behind Lara. Take a running
jump to the safe square near the wall ahead. Turn left and take
another running jump to SECRET #3, the gold
skull. Jump back from one safe square to another and enter the
orange room with the stairs. Go up the stairs to emerge through the
gold door above the gold-hill room. Slide down the ramp ahead (not
the one on the right) to land on the flat spot below. Take a running
jump across the gold stream. Climb up to the ledge on the left with
several small, square alcoves. In the corner you�ll find the exit
ramp. Slide down and you�ll land on the gold square with the face at
the bottom of the treetops area. Again, take a standing jump into the
alcove on the right. Follow the gold walkway with the trapdoors all
the way to the end this time. Climb up the golden blocks then the
ladder. At the top of the ladder, follow the path around to an open
area with a rocky slope. Two leopards charge in. Deal with them, then
pick up the items inside the building: two sets of M-16 clips and a
large med-pack. Taking the med-pack opens a gate outside above a
ladder. (You can see this area through the window.) This gate leads
back to the cage and three caves at the beginning of the level.
There�s no reason to go back there. Instead, head down the slope.
Kill another leopard on the way and continue down to a wall of
ladders. Climb up. At the top is a receptacle for the MASK OF
TORNARSUK. First approach the double doors on the right. They open
and you can enter the room beyond. Climb down the ladder into the
pit, walk through the spikes and take the large med-pack in the
alcove on the right, then climb back out. Now set the mask in place.
When you do, the gold structure behind transforms into a ramp with a
room at the top, and the GUARDIAN emerges. Stand at the base of the
slope, a little to the side, and as the guardian comes stomping down,
get ready to run. When he reaches the bottom, run up the ramp into
the building (running jumps may be a little faster). Inside the room,
you�ll find a large med-pack, grenades and a switch. You�ll probably
need to run into the room, grab one item, and run out the other side
and back down the hill. Let the guardian chase Lara down, then run
back up for the next item. Take a third pass to flip the switch. This
re-opens the double doors down below on the right and extends a
bridge over the pit. Run down and across the bridge with the guardian
close on Lara�s heels. Pull the switch on the other side to retract
the bridge. The guardian will either be trapped on the other side of
the gap, or he�ll fall into the pit. When you kill the guardian, the
level ends. When the game ends, wait through the credits and the
final stats screen. When the passport comes up, turn the page and, if
you've found all the secrets in the four Golden Mask levels, you'll
be able to choose the bonus level, Nightmare in Vegas.
Kills: 23 Items: 67 plus Shotgun, Auto Pistols, Uzis, Door Circuit, Elevator Junction, Hotel Key #1, Hotel Key #2 Secrets: 3
Starting Inventory: Pistols only.
Press the button to open the door and exit the bathroom. In the closet on the left you�ll find 4 boxes of shotgun shells, small and large med-packs and flares. Grab the SHOTGUN and 2 boxes of shells from the windowsill near the chaise lounge. If you press the button below the TV showing the Elvis concert, you�ll receive a mysterious vision of Jeeves. The remaining door in Lara�s room leads to the hallway. The doors at the other end are locked, so shoot out the window in the hall and climb onto a tiny ledge. Take a standing jump to grab the ledge on the right. Traverse to the left to the trellis, then climb down, to the left and up again onto a ledge outside the nasty neighbors� window. Go around to the front, take a standing jump to the balcony, shoot out the glass, and take on those 2 masked goons. Relieve the bodies of a small med-pack and shotgun shells, and pick up 3 more boxes of shells scattered around the room. Free Jeeves from the bathroom, grab the small med-pack from the dresser and the HOTEL KEY from the floor of the shower stall. Go out into the hallway and use the key in the keyhole there to open the double doors. Here, on the top level of the atrium, you�ll find, clockwise from the entrance, the BIRD MONSTER CAGE, a BROKEN ELEVATOR and a HALLWAY WITH GARISH CARPET, which is barred by a gate at the moment. Enter the room with the BIRD MONSTER CAGE. Grab the shotgun shells at the back left, near the snow leopard diorama. Pick up the flares on the block between the cages. This triggers the appearance of another thug. Take him out, then climb the blocks at the front of the room to reach the rafters. At the back, above the cage, you�ll find 2 boxes of shotgun shells and a small med-pack. Return to where you entered from the hallway near Lara�s room. Take a running jump to grab the sculpture just below the large med-pack. Climb up and take the med-pack. Now drop and hang from the right side of the sculpture (with Lara�s back to the HALLWAY WITH GARISH CARPET) and climb down the side of the sculpture. At the bend, climb a little to the right, then continue climbing down as far as you can. Drop and slide to the floor. Two armed bad guys come in from the SWIMMING POOL. Kill them and take their small med-pack and 2 boxes of shotgun shells. Jump into the pool and retrieve another HOTEL KEY from the bottom. When you surface, another thug is taking potshots at Lara. Climb out of the water and kill him. Use the key to unlock the doors to the right of the sculpture. There are two greenery-lined hallways leading away from the door. An armed thug lurks along each one. You�ll also find 2 boxes of shotgun shells near the Tyrannosaurus rex cage in the right hallway and a small med-pack and more shotgun shells in the other hallway. Return to the ATRIUM and go through the doors framed with black-and-white star tiles. Press the 2 buttons in the alcoves decorated with blue bubbles. This raises the curtain on the stage. As you approach the stage, 4 club-wielding goons climb over the boxes and attack. When you�ve taken care of the four goons, pick up shotgun shells from one of the bodies, plus a small med-pack lying on the ground in the lounge. Climb onto the stage and take the shotgun shells, which triggers the appearance of 2 more goons from behind the crates. Go to either side of the stage and climb up onto one of the blocks just below one with a swinging crate above. Stand Lara at the outside edge of the block and climb onto the block next to the swinging crate. From there, take a standing jump to the ledge along the backstage wall with the 2 boxes of shotgun shells. Grab them and safety drop to the ground. Along the base of the backstage wall are 2 movable boxes. Pull each of these twice toward the front of the stage, so they line up with the stationary blocks. Doing this opens the trapdoor behind the wall of blocks. Drop down into the opening. Here you�ll find a small room with several black-and-white movable blocks. There�s an L-shaped open space in one corner, as well as another open square. Hop down into the L-shaped open space. Pull the first movable block once. Climb over it, turn around and push it into the corner. Turn around and walk to the next movable block. Pull it once, climb over it, turn around and push it into the other corner. Turn around, pick up the 2 sets of Uzi clips from the ground, then find the third movable block. Pull it once, then climb over it to find SECRET #1, the gold coins. Climb out of this room and return to the ATRIUM. If you didn�t encounter the bad guy with the gun earlier, he�ll show up as you exit. Kill him and take his small med-pack and Uzi clips. As you exit the black-and-white room, go to the left. The doors in the corner leading to the second elevator are now open. Pull the switch once to call the elevator. Pull it again, then get on the elevator and ride up. Walk out onto the ledge overlooking the sculpture. Take a diagonal standing jump to the gold ledge near the wide ledge with broken glass shards on it. Walk through the glass and pick up 2 sets of Uzi clips. Take a standing jump from the edge of the ledge with the glass shards to the ledge with the stars. Pick up the DOOR CIRCUIT and a large med-pack. Stand at the left side of the star ledge facing the broken glass ledge. Walk to the front edge of the star ledge, then take two hops back. Take a running jump to land on the gold ledge beyond the broken glass. From there, jump back to the ledge in the corner and climb up to the elevator. Flip the switch near the elevator to send it down. Take a diagonal standing jump to grab the ledge above the ladder inside the elevator shaft. Climb into the passageway and go to the right. Jump over the broken glass in the pit and kill the goon who charges from the hallway ahead. Pick up some shotgun shells in the hall where the goon came from then take a running jump from the ledge beyond where you got the shells to the gold ledge where you were earlier. Then slide down to the floor. Cross the ATRIUM to the SWIMMING POOL. Use the DOOR CIRCUIT in the receptacle on the wall to open the double doors. Stay sharp, though, there�s a Tyrannosaurus rex running loose in the parking lot. If you want to kill it from a relatively safe spot, climb into the opening in the cement wall just inside to the left. And there�s a box of flares on the ground near this opening. In an alcove on the other side of the parking lot you�ll find the AUTOMATIC PISTOLS and 3 sets of clips, but watch out for the nasty guy with the club who comes around when you explore here. In a depression near one of the CNet vans, you�ll find the ELEVATOR JUNCTION. Picking it up triggers the appearance of a second T. rex. Take shelter in the small room with the black-and-white tile floor and the Bartoli poster hanging above it. It�s safe as long as you stay back from the door when the dino comes around. There is also a large med-pack and some flares here, which triggers another goon. After the second rex is dead, go down the ramp into the cage and pick up SECRET #2, the gold bars. Then return to the ATRIUM. Climb up the side of the sculpture on the side that faces the T. Rex cage room to a flat spot with some Uzi clips. From the spot where the clips were, jump to the sloping section ahead and a little to the right. Slide back and grab the edge. Make sure you jump to land on the right side of the slope. If Lara lands too far to the left, she won�t be able to grab and will slide down to the floor. Traverse over to the right a little and continue climbing upward, all the way to the top, where you found the large med-pack earlier. Turn to the left and take a running jump to the ledge. Follow the ledge around to the left to the HALLWAY WITH GARISH CARPET, which is now open. Run down the ramp, roll and take out the armed thug who follows Lara in. Pick up 2 sets of Uzi clips in the alcove at the bend in the ramp, and 2 sets of automatic pistol clips in the alcove at the bottom. When you reach the bottom, another bad guy comes down. Take care of him then return to the top of the ramp. Follow the walkway back around the top of the ATRIUM to the other side. Now, make a detour for some goodies. With Lara�s back to the BIRD MONSTER CAGE room, look waaaaayyy down. The trapdoor at the base of the sculpture is now open. Now stand Lara at the edge of the ledge lined up with the opening below. This is the perfect opportunity for a swan dive: Hold down the Walk key, then press Forward and Jump. In the underwater room below the opening, you�ll find the UZIS with 4 sets of clips and 4 separate sets of clips. If you need air before you�ve picked up everything, swim down the passageway to emerge in the SWIMMING POOL. Take a breath and go back for anything you missed. Climb back up the sculpture to the top just as you did before. Jump over to the walkway and follow it around, past the BIRD MONSTER ROOM, to the BROKEN ELEVATOR. Place the ELEVATOR JUNCTION in the receptacle nearby to fix it. Pull the switch to call the elevator. Then pull it again, get in and ride up to the top floor. The BIRD MONSTER is loose on the roof, and naturally the object of the game is to kill it. Once it falls, the level ends. So you�ll need to do some running. As you exit the elevator, go left. Continue on, jumping over the glass shards. As you emerge outside on the roof, head to the left. You�ll find 2 sets of Uzi clips in the corner. There�s also a large med-pack but you�ll need to walk carefully through the glass to get it. You can make two trips, luring the bird monster down the hall away from the goodies before returning. Run back down the hall toward the elevator, past it and down the ramps into the monster�s cage, again jumping over the broken glass as you go. Pick up SECRET #3, the gold skull. Run back to the elevator and pull the switch to send it down. As it passes, jump on top of the elevator and ride down. Climb the ladder up the inside of the elevator shaft. At the top of the ladder (just below the gray area), back flip to land in the opening behind. Here you�ll find 4 boxes of shotgun shells and a large med-pack. Walk up the ramp and climb down another ladder here to drop into the hallway near the elevator. Use the switch again to bring the elevator up. Safety drop into the shaft to avoid the monster�s pummeling fists. But when the top of the elevator reaches the opening, walk off, then jump back into the elevator when the doors open. You can shoot the monster from inside the elevator, and he won�t be able to reach Lara. When the monster falls, that�s the end of the level and the game.